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authorJared Adams <jaxad0127@gmail.com>2010-03-12 22:36:18 -0700
committerJared Adams <jaxad0127@gmail.com>2010-03-12 23:53:55 -0700
commitf80e8769ff5c78255bd5e09a991ada83b7ed1aa2 (patch)
treea104ffd960173e7232a70a5d78b4551751ad303c /src/beingmanager.cpp
parentef3685ef63999b7132fa7b6f8ebc9a3387972e53 (diff)
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Fix some issues with Being deletion
Clear the Viewport's hover being when it gets removed and make sure LocalPlayer's target pointer get's cleared. Reviewed-by: Freeyorp
Diffstat (limited to 'src/beingmanager.cpp')
-rw-r--r--src/beingmanager.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp
index c7ed9d86..26672de0 100644
--- a/src/beingmanager.cpp
+++ b/src/beingmanager.cpp
@@ -26,6 +26,8 @@
#include "npc.h"
#include "player.h"
+#include "gui/viewport.h"
+
#include "net/gamehandler.h"
#include "net/net.h"
@@ -102,6 +104,7 @@ Being *BeingManager::createBeing(int id, Being::Type type, int subtype)
void BeingManager::destroyBeing(Being *being)
{
mBeings.remove(being);
+ viewport->clearHoverBeing(being);
delete being;
}