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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-10-06 20:20:36 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-10-06 20:20:36 +0000
commit09db562f2fca5c49fa1a92ba0b6dc60db479ae08 (patch)
tree6e3b607ceaf02558423b8f7f3beb108b3d6b2d53 /src/being.h
parent4a43cb1c6e5ba304d70df7066c61c52718a5f249 (diff)
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Transition to SDL integer types. Some int vs. long issues fixed. Return NULL when requesting an invalid inventory item.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h76
1 files changed, 34 insertions, 42 deletions
diff --git a/src/being.h b/src/being.h
index 9c853c32..07b12232 100644
--- a/src/being.h
+++ b/src/being.h
@@ -26,6 +26,7 @@
#include <list>
#include <string>
+#include <SDL_types.h>
#define NR_HAIR_STYLES 5
#define NR_HAIR_COLORS 10
@@ -75,19 +76,19 @@ class Being
SE = 7,
};
- unsigned short job; /**< Job (player job, npc, monster, ) */
- unsigned short x, y; /**< Tile coordinates */
- unsigned char direction; /**< Facing direction */
- unsigned char action;
- unsigned char frame;
- int speech_color;
- unsigned short walk_time;
- unsigned short speed;
- unsigned char emotion; /**< Currently showing emotion */
- unsigned char emotion_time; /**< Time until emotion disappears */
- unsigned int text_x, text_y; // temp solution to fix speech position
+ Uint16 job; /**< Job (player job, npc, monster, ) */
+ Uint16 x, y; /**< Tile coordinates */
+ Uint8 direction; /**< Facing direction */
+ Uint8 action;
+ Uint8 frame;
+ Sint32 speech_color;
+ Uint16 walk_time;
+ Uint16 speed;
+ Uint8 emotion; /**< Currently showing emotion */
+ Uint8 emotion_time; /**< Time until emotion disappears */
+ Uint32 text_x, text_y; // temp solution to fix speech position
- unsigned short aspd; /**< Attack speed */
+ Uint16 aspd; /**< Attack speed */
/**
* Constructor.
@@ -107,7 +108,7 @@ class Being
/**
* Sets a new destination for this being to walk to.
*/
- void setDestination(int destX, int destY);
+ void setDestination(Uint16 destX, Uint16 destY);
/**
* Puts a "speech balloon" above this being for the specified amount
@@ -116,7 +117,7 @@ class Being
* @param text The text that should appear.
* @param time The amount of time the text should stay in milliseconds.
*/
- void setSpeech(const std::string &text, int time);
+ void setSpeech(const std::string &text, Uint32 time);
/**
* Puts a damage bubble above this being for the specified amount
@@ -125,7 +126,7 @@ class Being
* @param text The text that should appear.
* @param time The amount of time the text should stay in milliseconds.
*/
- void setDamage(short amount, int time);
+ void setDamage(Sint16 amount, Uint32 time);
/**
* Returns the name of the being.
@@ -144,22 +145,22 @@ class Being
/**
* Sets the hair color for this being.
*/
- void setHairColor(int color);
+ void setHairColor(Uint16 color);
/**
* Sets the hair style for this being.
*/
- void setHairStyle(int style);
+ void setHairStyle(Uint16 style);
/**
* Gets the hair color for this being.
*/
- unsigned short getHairColor();
+ Uint16 getHairColor();
/**
* Gets the hair style for this being.
*/
- unsigned short getHairStyle();
+ Uint16 getHairStyle();
/**
* Makes this being take the next step of his path.
@@ -186,12 +187,12 @@ class Being
/**
* get the weapon picture id.
*/
- unsigned short getWeapon() {return m_weapon;}
+ Uint16 getWeapon() { return m_weapon; }
/**
* get the sprite id.
*/
- unsigned int getId() {return m_id;}
+ Uint32 getId() { return m_id; }
// MODIFICATION METHODS
@@ -200,19 +201,19 @@ class Being
*
* @param weapon : the picture id
*/
- void setWeapon(unsigned short weapon);
+ void setWeapon(Uint16 weapon);
/**
* set the weapon picture id with the weapon id.
*
* @param weapon : the weapon id
*/
- void setWeaponById(unsigned short weapon);
+ void setWeaponById(Uint16 weapon);
/**
* set the sprite id.
*/
- void setId(unsigned int id);
+ void setId(Uint32 id);
/**
* Set the map the being is on
@@ -220,16 +221,16 @@ class Being
void setMap(Map *map);
private:
- unsigned short m_weapon;
- unsigned int m_id; /**< Unique id */
+ Uint16 m_weapon;
+ Uint32 m_id; /**< Unique id */
Map *map;
std::list<PATH_NODE> path;
std::string speech;
std::string damage;
- unsigned short hairStyle, hairColor;
- unsigned int speech_time;
- unsigned int damage_time;
+ Uint16 hairStyle, hairColor;
+ Uint32 speech_time;
+ Uint32 damage_time;
bool showSpeech, showDamage;
std::string mName; /**< Name of character */
@@ -240,29 +241,20 @@ class Being
};
/** Return a specific id Being */
-Being *findNode(unsigned int id);
+Being *findNode(Uint32 id);
/** Return a being at specific coordinates */
-Being *findNode(unsigned short x, unsigned short y);
+Being *findNode(Uint16 x, Uint16 y);
/** Return a being at specific coordinates with specific type*/
-Being *findNode(unsigned short x, unsigned short y, Being::Type type);
+Being *findNode(Uint16 x, Uint16 y, Being::Type type);
/** Create a being and add it to the list of beings */
-Being *createBeing(unsigned int id, unsigned short job, Map *map);
+Being *createBeing(Uint32 id, Uint16 job, Map *map);
/** Remove a Being */
void remove_node(Being *being);
-/** Find a NPC id based on its coordinates */
-unsigned int findNpc(unsigned short x, unsigned short y);
-
-/** Find a PLAYER id based on its coordinates */
-unsigned int findPlayer(unsigned short x, unsigned short y);
-
-/** Find a MONSTER id based on its coordinates */
-unsigned int findMonster(unsigned short x, unsigned short y);
-
/** Sort beings in vertical order */
void sort();