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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-26 14:20:50 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-26 14:20:50 +0000 |
commit | 7f819e46b584145e2cf2ea742ced9fab0ffc233e (patch) | |
tree | 9aa8ee99a4b4dd653917155282e82e6b9a64f718 /src/being.h | |
parent | cc86266f4b59420a155df8c1aa01b9ce20b6585d (diff) | |
download | mana-7f819e46b584145e2cf2ea742ced9fab0ffc233e.tar.gz mana-7f819e46b584145e2cf2ea742ced9fab0ffc233e.tar.bz2 mana-7f819e46b584145e2cf2ea742ced9fab0ffc233e.tar.xz mana-7f819e46b584145e2cf2ea742ced9fab0ffc233e.zip |
Made Being::mDirection protected, forcing the use of setDirection. Defaulted
variant argument to 0 since this is the most common situation. Some SpriteDef
refactoring, splitting up the loading into several methods, in preparation of
adding support for including other sprites.
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h index 3c497b75..81f7bc07 100644 --- a/src/being.h +++ b/src/being.h @@ -100,7 +100,6 @@ class Being : public Sprite Uint16 mJob; /**< Job (player job, npc, monster, ) */ Uint16 mX, mY; /**< Tile coordinates */ - Uint8 mDirection; /**< Facing direction */ Uint8 mAction; /**< Action the being is performing */ Uint8 mFrame; Uint16 mWalkTime; @@ -294,6 +293,11 @@ class Being : public Sprite void setAction(Uint8 action); /** + * Returns the current direction. + */ + Uint8 getDirection() const { return mDirection; } + + /** * Sets the current direction. */ void setDirection(Uint8 direction); @@ -356,6 +360,7 @@ class Being : public Sprite Uint32 mId; /**< Unique sprite id */ Uint16 mWeapon; /**< Weapon picture id */ Uint16 mWalkSpeed; /**< Walking speed */ + Uint8 mDirection; /**< Facing direction */ Map *mMap; /**< Map on which this being resides */ std::string mName; /**< Name of character */ SpriteIterator mSpriteIterator; |