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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-08-28 18:32:11 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-08-28 18:32:11 +0000 |
commit | 566a6fb8d0fc35267b43721f7e1802ba3475af3d (patch) | |
tree | f5d3e09bda9e8e66be885b581f28cad4130ca645 /src/being.h | |
parent | b506fe0ff8a2039167aa7c349087af4dd03e1921 (diff) | |
download | mana-566a6fb8d0fc35267b43721f7e1802ba3475af3d.tar.gz mana-566a6fb8d0fc35267b43721f7e1802ba3475af3d.tar.bz2 mana-566a6fb8d0fc35267b43721f7e1802ba3475af3d.tar.xz mana-566a6fb8d0fc35267b43721f7e1802ba3475af3d.zip |
Added support for being effects through the eAthena levelup message, and check
whether the being exists before referencing it. Re-enabled proper MP bar
display. Improved handling of a warp to the same map.
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h index 046f7b9a..c4f34503 100644 --- a/src/being.h +++ b/src/being.h @@ -365,6 +365,16 @@ class Being : public Sprite void setEmote(Uint8 emotion, Uint8 emote_time) { mEmotion = emotion; mEmotionTime = emote_time; } + /** + * Triggers a visual effect, such as `level up' + * + * Only draws the visual effect, does not play sound effects + * + * \param effectId ID of the effect to trigger + */ + virtual void + triggerEffect(int effectId) { internalTriggerEffect(effectId, false, true); } + const std::auto_ptr<Equipment> mEquipment; protected: @@ -378,6 +388,16 @@ class Being : public Sprite */ SpriteDirection getSpriteDirection() const; + /** + * Trigger visual effect, with components + * + * \param effectId ID of the effect to trigger + * \param sfx Whether to trigger sound effects + * \param gfx Whether to trigger graphical effects + */ + void + internalTriggerEffect(int effectId, bool sfx, bool gfx); + Uint32 mId; /**< Unique sprite id */ Uint16 mWalkSpeed; /**< Walking speed */ Uint8 mDirection; /**< Facing direction */ |