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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-14 19:35:27 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-14 19:35:27 +0000
commit55494057bd7e1ae5e6260816b1c5b2a84e2ff573 (patch)
treee8dac9033909041361c1ca72d8955884f2a85b7f /src/being.h
parent1ccc963719897ca290104f42adc9c37b792feb7a (diff)
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Removed the rather useless remaining draw function from the engine class and
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out).
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h
index 65b501d6..38f44fb4 100644
--- a/src/being.h
+++ b/src/being.h
@@ -371,7 +371,6 @@ class Being : public Sprite
Uint8 mSex;
Uint32 mSpeechTime;
Uint32 mDamageTime;
- bool mShowSpeech, mShowDamage;
Sint32 mPx, mPy; /**< Pixel coordinates */
std::vector<AnimatedSprite*> mSprites;