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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-03 21:31:41 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-03 21:31:41 +0000 |
commit | 6353f2a46d79d8b411f77c503b558ffdbc6e66e8 (patch) | |
tree | e9b45f4696105aabf65e4074e1bda153349d9097 /src/being.h | |
parent | 1dbd7d35ca9b7c7514fbf3491598835f3ee168cf (diff) | |
download | mana-6353f2a46d79d8b411f77c503b558ffdbc6e66e8.tar.gz mana-6353f2a46d79d8b411f77c503b558ffdbc6e66e8.tar.bz2 mana-6353f2a46d79d8b411f77c503b558ffdbc6e66e8.tar.xz mana-6353f2a46d79d8b411f77c503b558ffdbc6e66e8.zip |
Indenting and comment updates.
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 42 |
1 files changed, 25 insertions, 17 deletions
diff --git a/src/being.h b/src/being.h index f45023a1..a64e41e2 100644 --- a/src/being.h +++ b/src/being.h @@ -67,35 +67,43 @@ struct NODE { short weapon; }; +/** Removes all beings from the list */ void empty(); + +/** Returns the first node of the list */ NODE *get_head(); + +/** Add a node to the list */ void add_node(NODE *node); + +/** Return a specific id node */ NODE *find_node(unsigned int id); + +/** Remove a node */ void remove_node(unsigned int id); + +/** Returns number of beings in the list */ unsigned int get_count(); -bool remove_being(char *data); -void remove_being(unsigned int id); -int get_beings_size(); -bool is_being(int id); -void popup_being(unsigned char type, char *data); -void move_being(char *data); -PATH_NODE *calculate_path(unsigned short src_x, unsigned short src_y, unsigned short dest_x, unsigned short dest_y); + +PATH_NODE *calculate_path( + unsigned short src_x, unsigned short src_y, + unsigned short dest_x, unsigned short dest_y); + +/** Returns the id of a being in the list */ unsigned int get_id(NODE *node); + +/** Find a NPC id based on its coordinates */ unsigned int find_npc(unsigned short x, unsigned short y); + +/** Find a MONSTER id based on its coordinates */ unsigned int find_monster(unsigned short x, unsigned short y); + +/** Sort beings in vertical order */ void sort(); + +/** Remove all path nodes from a being */ void empty_path(NODE *node); extern NODE *player_node; -class Being { - public: - unsigned int id; - unsigned short x, y, direction; - unsigned short image; - unsigned char action, frame; -}; - -//std::vector<Being *> beings; - #endif |