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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-13 15:51:25 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-13 15:51:25 +0100 |
commit | 16106cae769f485908c15ac39d0e017167099a48 (patch) | |
tree | 7afaf56eddb2138b528fa46f8f51cc66f7c128bb /src/being.h | |
parent | 1eba9b1bbd2e2c5a75a71c5592069c73e106015f (diff) | |
download | mana-16106cae769f485908c15ac39d0e017167099a48.tar.gz mana-16106cae769f485908c15ac39d0e017167099a48.tar.bz2 mana-16106cae769f485908c15ac39d0e017167099a48.tar.xz mana-16106cae769f485908c15ac39d0e017167099a48.zip |
Moved gender and hair style back to Being
These properties should also apply to NPCs and possibly even monsters in
the future.
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h index bf11e3ed..cce5e99f 100644 --- a/src/being.h +++ b/src/being.h @@ -46,6 +46,12 @@ class ImageSet; class Particle; class SpeechBubble; +enum Gender { + GENDER_MALE = 0, + GENDER_FEMALE = 1, + GENDER_UNSPECIFIED = 2 +}; + class Being : public Sprite { public: @@ -174,6 +180,33 @@ class Being : public Sprite setName(const std::string &name) { mName = name; } /** + * Sets the gender for this being. + */ + virtual void setGender(Gender gender) { mGender = gender; } + + /** + * Gets the hair color for this being. + */ + int getHairColor() const + { return mHairColor; } + + /** + * Gets the hair style for this being. + */ + int getHairStyle() const + { return mHairStyle; } + + /** + * Sets the hair style and color for this being. + * + * NOTE: This method was necessary for convenience in the 0.0 client. + * It should be removed here since the server can provide the hair ID + * and coloring the same way it does for other equipment pieces. Then + * Being::setSprite can be used instead. + */ + virtual void setHairStyle(int style, int color); + + /** * Sets visible equipments for this being. */ virtual void @@ -353,6 +386,9 @@ class Being : public Sprite Path mPath; std::string mSpeech; + int mHairStyle; + int mHairColor; + Gender mGender; Uint32 mSpeechTime; std::vector<AnimatedSprite*> mSprites; |