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authorJared Adams <jaxad0127@gmail.com>2009-05-10 11:09:03 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-10 11:09:03 -0600
commit46f42999a40f225400f9a0c5168e56ea8024395d (patch)
tree7ceb8e1247dcf11ee2718b66096fbef5f252e7a3 /src/being.h
parent2f9d09c33429913c103b8832b1082df52f52607b (diff)
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Color player names more appropriately
Party memebrs use the party color. Text color for local player uses the local player color.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h
index 72c0d8b2..4d1b0138 100644
--- a/src/being.h
+++ b/src/being.h
@@ -584,7 +584,7 @@ class Being : public Sprite, public ConfigListener
Uint16 mStunMode; /**< Stun mode; zero if not stunned */
std::set<int> mStatusEffects; /**< set of active status effects */
- const gcn::Color* mNameColor;
+ const gcn::Color *mNameColor;
std::vector<AnimatedSprite*> mSprites;
std::vector<int> mSpriteIDs;