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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-09 09:47:21 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 12:57:16 +0100
commitc70be70cab3615cb36cc5f244671cf5d39f1fda8 (patch)
treeb15e68552ffd6adda832a9ae5d38160ef8299d7f /src/being.h
parent717eb07c0d51098e319059883b11ba6e2bf4cbb8 (diff)
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General code cleanups
* Removing unused includes * Use member initialization * Use range-based for loops * Use nullptr * Removed no longer used aliases * Use override * Don't use else after return * Use '= delete' to remove implicit members * Use std::string::empty instead of comparing to ""
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/being.h b/src/being.h
index 5bf85a72..1c3e250d 100644
--- a/src/being.h
+++ b/src/being.h
@@ -46,7 +46,7 @@ class ItemInfo;
class Item;
class Particle;
class Party;
-class Position;
+struct Position;
class SpeechBubble;
class Text;
@@ -465,49 +465,49 @@ class Being : public ActorSprite, public EventListener
*/
int getSpeechTextYPosition() const;
- BeingInfo *mInfo;
+ const BeingInfo *mInfo;
- int mActionTime; /**< Time spent in current action. TODO: Remove use of it */
+ int mActionTime = 0; /**< Time spent in current action. TODO: Remove use of it */
/** Time until the last speech sentence disappears */
- int mSpeechTime;
+ int mSpeechTime = 0;
- int mAttackSpeed; /**< Attack speed */
+ int mAttackSpeed = 350; /**< Attack speed */
- Action mAction; /**< Action the being is performing */
- uint16_t mSubType; /**< Subtype (graphical view, basically) */
+ Action mAction = STAND; /**< Action the being is performing */
+ uint16_t mSubType = 0xFFFF; /**< Subtype (graphical view, basically) */
- uint8_t mDirection; /**< Facing direction */
- uint8_t mSpriteDirection; /**< Facing direction */
+ uint8_t mDirection = DOWN; /**< Facing direction */
+ uint8_t mSpriteDirection = DIRECTION_DOWN; /**< Facing direction */
std::string mName; /**< Name of character */
std::string mPartyName;
/**
- * Holds a text object when the being displays it's name, 0 otherwise
+ * Holds a text object when the being displays its name, 0 otherwise
*/
- FlashText *mDispName;
+ FlashText *mDispName = nullptr;
const gcn::Color *mNameColor;
- bool mShowName;
+ bool mShowName = false;
/** Engine-related infos about weapon. */
- const ItemInfo *mEquippedWeapon;
+ const ItemInfo *mEquippedWeapon = nullptr;
Path mPath;
std::string mSpeech;
- Text *mText;
+ Text *mText = nullptr;
const gcn::Color *mTextColor;
Vector mDest; /**< destination coordinates. */
std::vector<int> mSpriteIDs;
std::vector<std::string> mSpriteColors;
- Gender mGender;
+ Gender mGender = GENDER_UNSPECIFIED;
// Character guild information
std::map<int, Guild*> mGuilds;
- Party *mParty;
+ Party *mParty = nullptr;
- bool mIsGM;
+ bool mIsGM = false;
private:
@@ -529,9 +529,9 @@ class Being : public ActorSprite, public EventListener
*/
Vector mSpeedPixelsPerTick;
- int mDamageTaken;
+ int mDamageTaken = 0;
- int mIp;
+ int mIp = 0;
};
#endif