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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-05 10:13:15 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-06 21:49:14 +0000
commit3ce39d2b497ab5356290a22b324181386af51c51 (patch)
tree1b923b8be7e4d2ce8ff70768dc7fff596487935c /src/being.h
parenta9df89bda908e3b3d443db7f3ca865b6f12c75e5 (diff)
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General code cleanups
* Use final for all message handlers, Client, LocalPlayer, Being::getType, Being::setPosition and Being::setMap. (avoids some warnings about virtual dispatch in constructors) * Use auto in more places * Use emplace_back instead of push_back in some places * Use default member initializers * Less else after return * Removed superfluous .c_str() * Removed type aliases that are only used once * Removed more unused includes
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/being.h b/src/being.h
index 32cfcf99..dbfd82f1 100644
--- a/src/being.h
+++ b/src/being.h
@@ -116,7 +116,7 @@ class Being : public ActorSprite, public EventListener
~Being() override;
- Type getType() const override
+ Type getType() const final
{ return mType; }
/**
@@ -369,7 +369,7 @@ class Being : public ActorSprite, public EventListener
SpriteDirection getSpriteDirection() const
{ return SpriteDirection(mSpriteDirection); }
- void setPosition(const Vector &pos) override;
+ void setPosition(const Vector &pos) final;
/**
* Overloaded method provided for convenience.
@@ -441,7 +441,7 @@ class Being : public ActorSprite, public EventListener
void event(Event::Channel channel, const Event &event) override;
- void setMap(Map *map) override;
+ void setMap(Map *map) final;
/**
* Make the being look at a given pixel position.