diff options
author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-07-19 15:12:06 +0000 |
---|---|---|
committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-07-19 15:12:06 +0000 |
commit | 4050f8c0bced625a95d542d30647c3f8bbf2267b (patch) | |
tree | 420d65a5ed6a2155762b4e13a4c90ab2df9f888e /src/being.h | |
parent | da3a1fd114dd7b8e5e8c880bd987506acc16ac42 (diff) | |
download | mana-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.gz mana-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.bz2 mana-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.xz mana-4050f8c0bced625a95d542d30647c3f8bbf2267b.zip |
Merged new_animation branch until r2415 into trunk.
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 62 |
1 files changed, 49 insertions, 13 deletions
diff --git a/src/being.h b/src/being.h index 9970b5d1..6fac98b7 100644 --- a/src/being.h +++ b/src/being.h @@ -27,11 +27,13 @@ #include <list> #include <string> #include <SDL_types.h> +#include <vector> +#include "animation.h" #include "sprite.h" #include "map.h" -#define NR_HAIR_STYLES 6 +#define NR_HAIR_STYLES 7 #define NR_HAIR_COLORS 10 class Equipment; @@ -75,6 +77,19 @@ class Being : public Sprite HIT = 17 }; + enum Sprite { + BASE_SPRITE = 0, + SHOE_SPRITE, + BOTTOMCLOTHES_SPRITE, + TOPCLOTHES_SPRITE, + HAIR_SPRITE, + HAT_SPRITE, + WEAPON_SPRITE, + VECTOREND_SPRITE + }; + + + /** * Directions, to be used as bitmask values */ @@ -83,14 +98,14 @@ class Being : public Sprite static const char UP = 4; static const char RIGHT = 8; - Uint16 mJob; /**< Job (player job, npc, monster, ) */ + Uint16 mJob; /**< Job (player job, npc, monster, ) */ Uint16 mX, mY; /**< Tile coordinates */ - Uint8 mDirection; /**< Facing direction */ - Uint8 mAction; + Uint8 mDirection; /**< Facing direction */ + Uint8 mAction; /**< Action the being is performing */ Uint8 mFrame; Uint16 mWalkTime; - Uint8 mEmotion; /**< Currently showing emotion */ - Uint8 mEmotionTime; /**< Time until emotion disappears */ + Uint8 mEmotion; /**< Currently showing emotion */ + Uint8 mEmotionTime; /**< Time until emotion disappears */ Uint16 mAttackSpeed; /**< Attack speed */ @@ -149,7 +164,7 @@ class Being : public Sprite /** * Sets the hair color for this being. */ - void + virtual void setHairColor(Uint16 color); /** @@ -161,7 +176,7 @@ class Being : public Sprite /** * Sets the hair style for this being. */ - void + virtual void setHairStyle(Uint16 style); /** @@ -169,11 +184,23 @@ class Being : public Sprite */ Uint16 getHairStyle() const { return mHairStyle; } - + + /** + * Sets the hair style and color for this being. + */ + virtual void + setHair(Uint16 style, Uint16 color); + + /** + * Sets visible equipments for this being. + */ + virtual void + setVisibleEquipment(Uint8 slot, Uint8 id); + /** * Sets the sex for this being. */ - void + virtual void setSex(Uint8 sex) { mSex = sex; } /** @@ -268,6 +295,16 @@ class Being : public Sprite void setMap(Map *map); /** + * Sets the current action. + */ + void setAction(Action action); + + /** + * Sets the current direction. + */ + void setDirection(Uint8 direction); + + /** * Draws this being to the given graphics context. * * @see Sprite::draw(Graphics, int, int) @@ -300,7 +337,7 @@ class Being : public Sprite */ int getYOffset() const { return getOffset(UP, DOWN); } - + std::auto_ptr<Equipment> mEquipment; int mVisibleEquipment[6]; /**< Visible equipments */ @@ -334,8 +371,7 @@ class Being : public Sprite bool mShowSpeech, mShowDamage; Sint32 mPx, mPy; /**< Pixel coordinates */ - Spriteset *mSpriteset; - int mSpriteFrame; + std::vector<AnimatedSprite *>mSprites; }; #endif |