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authorMajin Sniper <majinsniper@gmx.de>2009-03-12 22:42:42 +0100
committerJared Adams <jaxad0127@gmail.com>2009-03-12 19:38:55 -0600
commit3b1fbbe072e4da86be4c8f8f22655d04565379d2 (patch)
tree9bae46138230c01fd2998395e146556f9a9db05b /src/being.h
parentb9191530c81595b0ad3d2faa6c4d21d75a720c29 (diff)
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Make use of the new available colors
This patch lets all being derivatives use the palette to set their name's colors. Text Particle Effects all respect the new settings. Some widgets were updated to use the colors.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h
index b9b57a0d..ec6f1c44 100644
--- a/src/being.h
+++ b/src/being.h
@@ -510,7 +510,7 @@ class Being : public Sprite
Uint16 mStunMode; /**< Stun mode; zero if not stunned */
std::set<int> mStatusEffects; /**< set of active status effects */
- gcn::Color mNameColor;
+ const gcn::Color* mNameColor;
std::vector<AnimatedSprite*> mSprites;
std::vector<int> mSpriteIDs;