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authorIra Rice <irarice@gmail.com>2008-09-25 00:15:44 +0000
committerIra Rice <irarice@gmail.com>2008-09-25 00:15:44 +0000
commit489a429bea6739dfa25503b9329bd9e33bffb856 (patch)
tree8112f6fd988fdc0610329b6bc14ee3f9d5801092 /src/being.cpp
parent2dc8eadff1e67bb70b1772ecc19c9e1e2e40a5b4 (diff)
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Merged the Tametomo branch into trunk.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp265
1 files changed, 176 insertions, 89 deletions
diff --git a/src/being.cpp b/src/being.cpp
index fd1b67fe..1d7f5ee7 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -22,8 +22,8 @@
*/
#include "being.h"
-#include <algorithm>
#include <cassert>
+#include <cmath>
#include "animatedsprite.h"
#include "equipment.h"
@@ -32,7 +32,7 @@
#include "log.h"
#include "map.h"
#include "particle.h"
-#include "text.h"
+#include "sound.h"
#include "localplayer.h"
#include "resources/resourcemanager.h"
@@ -40,20 +40,22 @@
#include "resources/iteminfo.h"
#include "gui/gui.h"
+#include "gui/speechbubble.h"
#include "utils/dtor.h"
#include "utils/tostring.h"
+#include "utils/xml.h"
+
+#define BEING_EFFECTS_FILE "effects.xml"
+
int Being::instances = 0;
ImageSet *Being::emotionSet = NULL;
-static const int X_SPEECH_OFFSET = 18;
-static const int Y_SPEECH_OFFSET = 60;
-
Being::Being(int id, int job, Map *map):
mJob(job),
mX(0), mY(0),
- mAction(0),
+ mAction(STAND),
mWalkTime(0),
mEmotion(0), mEmotionTime(0),
mAttackSpeed(350),
@@ -73,6 +75,8 @@ Being::Being(int id, int job, Map *map):
{
setMap(map);
+ mSpeechBubble = new SpeechBubble();
+
if (instances == 0)
{
// Load the emotion set
@@ -82,13 +86,13 @@ Being::Being(int id, int job, Map *map):
}
instances++;
- mSpeech = 0;
+ mSpeech = "";
mIsGM = false;
}
Being::~Being()
{
- std::for_each(mSprites.begin(), mSprites.end(), make_dtor(mSprites));
+ delete_all(mSprites);
clearPath();
for ( std::list<Particle *>::iterator i = mChildParticleEffects.begin();
@@ -107,14 +111,11 @@ Being::~Being()
emotionSet->decRef();
emotionSet = NULL;
}
- if (mSpeech)
- {
- delete mSpeech;
- }
+
+ delete mSpeechBubble;
}
-void
-Being::setDestination(Uint16 destX, Uint16 destY)
+void Being::setDestination(Uint16 destX, Uint16 destY)
{
if (mMap)
{
@@ -122,14 +123,12 @@ Being::setDestination(Uint16 destX, Uint16 destY)
}
}
-void
-Being::clearPath()
+void Being::clearPath()
{
mPath.clear();
}
-void
-Being::setPath(const Path &path)
+void Being::setPath(const Path &path)
{
mPath = path;
@@ -140,36 +139,26 @@ Being::setPath(const Path &path)
}
}
-void
-Being::setHairStyle(int style, int color)
+void Being::setHairStyle(int style, int color)
{
mHairStyle = style < 0 ? mHairStyle : style % NR_HAIR_STYLES;
mHairColor = color < 0 ? mHairColor : color % NR_HAIR_COLORS;
}
-void
-Being::setSprite(int slot, int id, std::string color)
+void Being::setSprite(int slot, int id, std::string color)
{
assert(slot >= BASE_SPRITE && slot < VECTOREND_SPRITE);
mSpriteIDs[slot] = id;
mSpriteColors[slot] = color;
}
-void
-Being::setSpeech(const std::string &text, Uint32 time)
+void Being::setSpeech(const std::string &text, Uint32 time)
{
- if (mSpeech) // don't introduce a memory leak
- {
- delete mSpeech;
- }
- mSpeech = new Text(text, mPx + X_SPEECH_OFFSET, mPy - Y_SPEECH_OFFSET,
- gcn::Graphics::CENTER, speechFont,
- gcn::Color(255, 255, 255));
+ mSpeech = text;
mSpeechTime = 500;
}
-void
-Being::takeDamage(int amount)
+void Being::takeDamage(int amount)
{
gcn::Font *font;
std::string damage = amount ? toString(amount) : "miss";
@@ -200,16 +189,14 @@ Being::takeDamage(int amount)
mPx + 16, mPy + 16);
}
-void
-Being::handleAttack(Being *victim, int damage)
+void Being::handleAttack(Being *victim, int damage)
{
setAction(Being::ATTACK);
mFrame = 0;
mWalkTime = tick_time;
}
-void
-Being::setMap(Map *map)
+void Being::setMap(Map *map)
{
// Remove sprite from potential previous map
if (mMap)
@@ -229,8 +216,7 @@ Being::setMap(Map *map)
mChildParticleEffects.clear();
}
-void
-Being::controlParticle(Particle *particle)
+void Being::controlParticle(Particle *particle)
{
if (particle)
{
@@ -240,8 +226,7 @@ Being::controlParticle(Particle *particle)
}
}
-void
-Being::setAction(Uint8 action)
+void Being::setAction(Action action)
{
SpriteAction currentAction = ACTION_INVALID;
switch (action)
@@ -294,10 +279,11 @@ Being::setAction(Uint8 action)
}
}
-
-void
-Being::setDirection(Uint8 direction)
+void Being::setDirection(Uint8 direction)
{
+ if (mDirection == direction)
+ return;
+
mDirection = direction;
SpriteDirection dir = getSpriteDirection();
@@ -308,8 +294,7 @@ Being::setDirection(Uint8 direction)
}
}
-SpriteDirection
-Being::getSpriteDirection() const
+SpriteDirection Being::getSpriteDirection() const
{
SpriteDirection dir;
@@ -325,15 +310,15 @@ Being::getSpriteDirection() const
{
dir = DIRECTION_RIGHT;
}
- else {
- dir = DIRECTION_LEFT;
+ else
+ {
+ dir = DIRECTION_LEFT;
}
-
+
return dir;
}
-void
-Being::nextStep()
+void Being::nextStep()
{
if (mPath.empty())
{
@@ -368,32 +353,23 @@ Being::nextStep()
mWalkTime += mWalkSpeed / 10;
}
-void
-Being::logic()
+void Being::logic()
{
// Reduce the time that speech is still displayed
- if (mSpeechTime > 0 && mSpeech)
- {
- if (--mSpeechTime == 0)
- {
- delete mSpeech;
- mSpeech = 0;
- }
- }
+ if (mSpeechTime > 0)
+ mSpeechTime--;
int oldPx = mPx;
int oldPy = mPy;
// Update pixel coordinates
mPx = mX * 32 + getXOffset();
mPy = mY * 32 + getYOffset();
+
if (mPx != oldPx || mPy != oldPy)
{
- if (mSpeech)
- {
- mSpeech->adviseXY(mPx + X_SPEECH_OFFSET, mPy - Y_SPEECH_OFFSET);
- }
updateCoords();
}
+
if (mEmotion != 0)
{
mEmotionTime--;
@@ -412,25 +388,23 @@ Being::logic()
}
//Update particle effects
- for ( std::list<Particle *>::iterator i = mChildParticleEffects.begin();
- i != mChildParticleEffects.end();
-
- )
+ for (std::list<Particle *>::iterator i = mChildParticleEffects.begin();
+ i != mChildParticleEffects.end();)
{
(*i)->setPosition((float)mPx + 16.0f, (float)mPy + 32.0f);
- if (!(*i)->isAlive())
+ if ((*i)->isExtinct())
{
(*i)->kill();
i = mChildParticleEffects.erase(i);
}
- else {
+ else
+ {
i++;
}
}
}
-void
-Being::draw(Graphics *graphics, int offsetX, int offsetY) const
+void Being::draw(Graphics *graphics, int offsetX, int offsetY) const
{
int px = mPx + offsetX;
int py = mPy + offsetY;
@@ -444,8 +418,7 @@ Being::draw(Graphics *graphics, int offsetX, int offsetY) const
}
}
-void
-Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
+void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
{
if (!mEmotion)
return;
@@ -458,17 +431,39 @@ Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
graphics->drawImage(emotionSet->get(emotionIndex), px, py);
}
-Being::Type
-Being::getType() const
+void Being::drawSpeech(Graphics *graphics, int offsetX, int offsetY)
+{
+ int px = mPx + offsetX;
+ int py = mPy + offsetY;
+
+ // Draw speech above this being
+ if (mSpeechTime > 0)
+ {
+ mSpeechBubble->setCaption(mName);
+ mSpeechBubble->setWindowName(mName);
+ // Not quite centered, but close enough. However, it's not too important to get
+ // it right right now, as it doesn't take bubble collision into account yet.
+ mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() * 4 / 11), py - 70 -
+ (mSpeechBubble->getNumRows()*14));
+ mSpeechBubble->setText( mSpeech );
+ mSpeechBubble->setVisible(true);
+ }
+ else if (mSpeechTime == 0)
+ {
+ mSpeechBubble->setVisible(false);
+ }
+}
+
+Being::Type Being::getType() const
{
return UNKNOWN;
}
-int
-Being::getOffset(char pos, char neg) const
+int Being::getOffset(char pos, char neg) const
{
// Check whether we're walking in the requested direction
- if (mAction != WALK || !(mDirection & (pos | neg))) {
+ if (mAction != WALK || !(mDirection & (pos | neg)))
+ {
return 0;
}
@@ -476,40 +471,132 @@ Being::getOffset(char pos, char neg) const
// We calculate the offset _from_ the _target_ location
offset -= 32;
- if (offset > 0) {
+ if (offset > 0)
+ {
offset = 0;
}
// Going into negative direction? Invert the offset.
- if (mDirection & pos) {
+ if (mDirection & pos)
+ {
offset = -offset;
}
return offset;
}
-
-int
-Being::getWidth() const
+int Being::getWidth() const
{
if (mSprites[BASE_SPRITE])
{
return mSprites[BASE_SPRITE]->getWidth();
}
- else {
+ else
+ {
return 0;
}
}
-int
-Being::getHeight() const
+int Being::getHeight() const
{
if (mSprites[BASE_SPRITE])
{
return mSprites[BASE_SPRITE]->getHeight();
}
- else {
+ else
+ {
return 0;
}
}
+
+struct EffectDescription
+{
+ std::string mGFXEffect;
+ std::string mSFXEffect;
+};
+
+static EffectDescription *default_effect = NULL;
+static std::map<int, EffectDescription *> effects;
+static bool effects_initialized = false;
+
+static EffectDescription *getEffectDescription(xmlNodePtr node, int *id)
+{
+ EffectDescription *ed = new EffectDescription;
+
+ *id = atoi(XML::getProperty(node, "id", "-1").c_str());
+ ed->mSFXEffect = XML::getProperty(node, "audio", "");
+ ed->mGFXEffect = XML::getProperty(node, "particle", "");
+
+ return ed;
+}
+
+static EffectDescription *getEffectDescription(int effectId)
+{
+ if (!effects_initialized)
+ {
+ XML::Document doc(BEING_EFFECTS_FILE);
+ xmlNodePtr root = doc.rootNode();
+
+ if (!root || !xmlStrEqual(root->name, BAD_CAST "being-effects"))
+ {
+ logger->log("Error loading being effects file: "
+ BEING_EFFECTS_FILE);
+ return NULL;
+ }
+
+ for_each_xml_child_node(node, root)
+ {
+ int id;
+
+ if (xmlStrEqual(node->name, BAD_CAST "effect"))
+ {
+ EffectDescription *EffectDescription =
+ getEffectDescription(node, &id);
+ effects[id] = EffectDescription;
+ } else if (xmlStrEqual(node->name, BAD_CAST "default"))
+ {
+ EffectDescription *EffectDescription =
+ getEffectDescription(node, &id);
+
+ if (default_effect)
+ delete default_effect;
+
+ default_effect = EffectDescription;
+ }
+ }
+
+ effects_initialized = true;
+ } // done initializing
+
+ EffectDescription *ed = effects[effectId];
+
+ if (!ed)
+ return default_effect;
+ else
+ return ed;
+}
+
+void Being::internalTriggerEffect(int effectId, bool sfx, bool gfx)
+{
+ logger->log("Special effect #%d on %s", effectId,
+ getId() == player_node->getId() ? "self" : "other");
+
+ EffectDescription *ed = getEffectDescription(effectId);
+
+ if (!ed) {
+ logger->log("Unknown special effect and no default recorded");
+ return;
+ }
+
+ if (gfx && ed->mGFXEffect != "") {
+ Particle *selfFX;
+
+ selfFX = particleEngine->addEffect(ed->mGFXEffect, 0, 0);
+ controlParticle(selfFX);
+ }
+
+ if (sfx && ed->mSFXEffect != "") {
+ sound.playSfx(ed->mSFXEffect);
+ }
+}