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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-11 00:57:27 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-11 00:57:27 +0000
commit7b41ec2aaf871b7a443c65259afc1fd625dd3b9f (patch)
treed7406e40bf4a8ad7941a3a4cb3901de50867fff0 /src/being.cpp
parent95683b8ecea0b12342b259e501e7eed8b5c40ee6 (diff)
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Maybe it would be a good idea to handle the login success message. This fixes
the initial starting location for new player characters.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/being.cpp b/src/being.cpp
index f49e7145..6ae01f77 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -23,6 +23,7 @@
#include "being.h"
#include "game.h"
+#include "net/protocol.h"
Being *player_node = NULL;