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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-11 00:57:27 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-11 00:57:27 +0000 |
commit | 7b41ec2aaf871b7a443c65259afc1fd625dd3b9f (patch) | |
tree | d7406e40bf4a8ad7941a3a4cb3901de50867fff0 /src/being.cpp | |
parent | 95683b8ecea0b12342b259e501e7eed8b5c40ee6 (diff) | |
download | mana-7b41ec2aaf871b7a443c65259afc1fd625dd3b9f.tar.gz mana-7b41ec2aaf871b7a443c65259afc1fd625dd3b9f.tar.bz2 mana-7b41ec2aaf871b7a443c65259afc1fd625dd3b9f.tar.xz mana-7b41ec2aaf871b7a443c65259afc1fd625dd3b9f.zip |
Maybe it would be a good idea to handle the login success message. This fixes
the initial starting location for new player characters.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/being.cpp b/src/being.cpp index f49e7145..6ae01f77 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -23,6 +23,7 @@ #include "being.h" #include "game.h" +#include "net/protocol.h" Being *player_node = NULL; |