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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-29 01:21:45 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-30 15:59:52 +0200 |
commit | 8a67e721880959b431d220e2d1fd5b60a4f11ad7 (patch) | |
tree | e8383591a0cd3d4849309a6ab0fa1d67823f371c /src/being.cpp | |
parent | fe87acd14acd2aa33c9b8a03a77d80d6a7648f1b (diff) | |
download | mana-8a67e721880959b431d220e2d1fd5b60a4f11ad7.tar.gz mana-8a67e721880959b431d220e2d1fd5b60a4f11ad7.tar.bz2 mana-8a67e721880959b431d220e2d1fd5b60a4f11ad7.tar.xz mana-8a67e721880959b431d220e2d1fd5b60a4f11ad7.zip |
Added customizable on-hit effects for characters.
This patch adds support for the following two parameters
in weapon items:
hit-effect-id: Effect triggered on the victim on normal hit.
critical-hit-effect-id: Triggered on the victim on critical hit.
(Specified in effects.xml)
The patch also permits the use of custom defaults set in paths.xml
by setting the following keys:
(Paths are relative to the 'particles' key value, here.)
hitEffectId: defaulted to effect id 26.
criticalHitEffectId: defaulted to effect id 28.
Resolves: Mana-mantis #337.
Reviewed-by: bcs86
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/src/being.cpp b/src/being.cpp index 5911b03c..94ece475 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -389,10 +389,24 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type) updateName(); } - if (type != CRITICAL) - effectManager->trigger(26, this); + // Init the particle effect path based on current weapon or default. + int hitEffectId = 0; + const ItemInfo *attackerWeapon = attacker->getEquippedWeapon(); + if (attacker->getType() == PLAYER && attackerWeapon) + { + if (type != CRITICAL) + hitEffectId = attackerWeapon->getHitEffectId(); + else + hitEffectId = attackerWeapon->getCriticalHitEffectId(); + } else - effectManager->trigger(28, this); + { + if (type != CRITICAL) + hitEffectId = paths.getIntValue("hitEffectId"); + else + hitEffectId = paths.getIntValue("criticalHitEffectId"); + } + effectManager->trigger(hitEffectId, this); } } @@ -405,7 +419,7 @@ void Being::handleAttack(Being *victim, int damage, AttackType type) lookAt(victim->getPosition()); if (getType() == PLAYER && victim && mEquippedWeapon) - fireMissile(victim, mEquippedWeapon->getMissileParticle()); + fireMissile(victim, mEquippedWeapon->getMissileParticleFile()); else fireMissile(victim, mInfo->getAttack(mAttackType)->missileParticle); |