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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-10-09 19:42:13 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-10-09 19:42:13 +0000
commit3fe1772b1e00344365e3cf8204225be19925b9e5 (patch)
tree0f66dddac8e14787096c01368611efa53f453134 /src/being.cpp
parent8cc0423b0c0aaa5dd9e91f673a691e5e634988c1 (diff)
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Merged the movement branch into trunk
I consider this the only way forward. In my tests this code isn't actually doing worse than what was there before. Of course some cases are a bit broken, and I'm open to any kind of feedback so that we can fix those issues.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp230
1 files changed, 88 insertions, 142 deletions
diff --git a/src/being.cpp b/src/being.cpp
index cf2e3772..7b77ed5a 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -43,27 +43,27 @@
#include "utils/dtor.h"
#include "utils/tostring.h"
+namespace {
+const bool debug_movement = true;
+}
+
int Being::instances = 0;
ImageSet *Being::emotionSet = NULL;
Being::Being(int id, int job, Map *map):
- mX(0), mY(0),
mEmotion(0), mEmotionTime(0),
mAttackSpeed(350),
- mWalkTime(0),
mAction(STAND),
mJob(job),
mId(id),
- mWalkSpeed(150),
- mSpeedModifier(1024),
mSpriteDirection(DIRECTION_DOWN), mDirection(DOWN),
mMap(NULL),
mEquippedWeapon(NULL),
mSpeechTime(0),
- mPx(0), mPy(0),
mSprites(VECTOREND_SPRITE, NULL),
mSpriteIDs(VECTOREND_SPRITE, 0),
- mSpriteColors(VECTOREND_SPRITE, "")
+ mSpriteColors(VECTOREND_SPRITE, ""),
+ mWalkSpeed(100)
{
setMap(map);
@@ -106,27 +106,36 @@ Being::~Being()
delete mSpeechBubble;
}
-void Being::setPositionInPixels(int x, int y)
+void Being::setPosition(const Vector &pos)
{
- mMap->freeTile(mX / 32, mY / 32, getBlockType());
- mX = x;
- mY = y;
- mMap->blockTile(x / 32, y / 32, getBlockType());
+ mPos = pos;
+ mDest = pos;
}
-void Being::adjustCourse(Uint16 srcX, Uint16 srcY, Uint16 dstX, Uint16 dstY)
+void Being::adjustCourse(int srcX, int srcY, int dstX, int dstY)
{
- if (!mMap || (mX == dstX && mY == dstY))
- {
+ if (debug_movement)
+ printf("%p adjustCourse(%d, %d, %d, %d)\n",
+ (void*) this, srcX, srcY, dstX, dstY);
+
+ mDest.x = dstX;
+ mDest.y = dstY;
+
+ // Find a path to the destination when it is at least a tile away
+ if (mMap && fabsf((mDest - mPos).length()) > 32) {
+ setPath(mMap->findPath((int) mPos.x / 32, (int) mPos.y / 32,
+ dstX / 32, dstY / 32, getWalkMask()));
+ } else {
setPath(Path());
- return;
}
+ // TODO: Evaluate the implementation of this method
+ /*
if (mX / 32 == dstX / 32 && mY / 32 == dstY / 32)
{
// The being is already on the last tile of the path.
Path p;
- p.push_back(PATH_NODE(dstX, dstY));
+ p.push_back(Position(dstX, dstY));
setPath(p);
return;
}
@@ -173,7 +182,7 @@ void Being::adjustCourse(Uint16 srcX, Uint16 srcY, Uint16 dstX, Uint16 dstY)
p1_length = mMap->getMetaTile(dstX / 32, dstY / 32)->Gcost;
p1_dist[p1_size - 1] = p1_length;
}
- p1.push_back(PATH_NODE(dstX, dstY));
+ p1.push_back(Position(dstX, dstY));
if (mX / 32 == srcX / 32 && mY / 32 == srcY / 32)
{
@@ -248,19 +257,24 @@ void Being::adjustCourse(Uint16 srcX, Uint16 srcY, Uint16 dstX, Uint16 dstY)
assert(bestLength > 0);
setPath(p1, p1_length * 1024 / bestLength);
delete[] p1_dist;
+ */
}
-void Being::adjustCourse(Uint16 srcX, Uint16 srcY)
+void Being::adjustCourse(int srcX, int srcY)
{
+ if (debug_movement)
+ printf("%p adjustCourse(%d, %d)\n", (void*) this, srcX, srcY);
+
if (!mPath.empty())
- {
- adjustCourse(srcX, srcY, mPath.back().x, mPath.back().y);
- }
+ adjustCourse(srcX, srcY, mPath.back().x * 32, mPath.back().y * 32);
}
-void Being::setDestination(Uint16 destX, Uint16 destY)
+void Being::setDestination(int destX, int destY)
{
- adjustCourse(mX, mY, destX, destY);
+ if (debug_movement)
+ printf("%p setDestination(%d, %d)\n", (void*) this, destX, destY);
+
+ adjustCourse((int) mPos.x, (int) mPos.y, destX, destY);
}
void Being::clearPath()
@@ -268,34 +282,10 @@ void Being::clearPath()
mPath.clear();
}
-void Being::setPath(const Path &path, int mod)
+void Being::setPath(const Path &path)
{
+ std::cout << this << " New path: " << path << std::endl;
mPath = path;
- mSpeedModifier = mod >= 512 ? (mod <= 2048 ? mod : 2048) : 512; // TODO: tune bounds
-
- int sz = mPath.size();
- if (sz > 1)
- {
- // The path contains intermediate steps, so avoid going through tile
- // centers for them. Instead, interpolate the tile offset.
- int sx = mX & 31, sy = mY & 31;
- int dx = (mPath.back().x & 31) - sx;
- int dy = (mPath.back().y & 31) - sy;
- Path::iterator j = mPath.begin();
- for (int i = 0; i < sz - 1; ++i)
- {
- j->x |= sx + dx * (i + 1) / (sz - 1);
- j->y |= sy + dy * (i + 1) / (sz - 1);
- ++j;
- }
- }
-
- if (mAction != WALK && mAction != DEAD)
- {
- mWalkTime = tick_time;
- mStepTime = 0;
- nextStep();
- }
}
void Being::setSprite(int slot, int id, const std::string &color)
@@ -339,7 +329,8 @@ void Being::takeDamage(int amount)
// Show damage number
particleEngine->addTextSplashEffect(damage, 255, 255, 255, font,
- mPx + 16, mPy + 16);
+ (int) mPos.x + 16,
+ (int) mPos.y + 16);
}
void Being::handleAttack()
@@ -349,11 +340,9 @@ void Being::handleAttack()
void Being::setMap(Map *map)
{
-
// Remove sprite from potential previous map
if (mMap)
{
- mMap->freeTile(mX / 32, mY / 32, getBlockType());
mMap->removeSprite(mSpriteIterator);
}
@@ -363,7 +352,6 @@ void Being::setMap(Map *map)
if (mMap)
{
mSpriteIterator = mMap->addSprite(this);
- mMap->blockTile(mX / 32, mY / 32, getBlockType());
}
// Clear particle effect list because child particles became invalid
@@ -447,21 +435,13 @@ void Being::setDirection(Uint8 direction)
SpriteDirection dir;
if (mFaceDirection & UP)
- {
dir = DIRECTION_UP;
- }
else if (mFaceDirection & RIGHT)
- {
dir = DIRECTION_RIGHT;
- }
else if (mFaceDirection & DOWN)
- {
dir = DIRECTION_DOWN;
- }
else
- {
dir = DIRECTION_LEFT;
- }
mSpriteDirection = dir;
for (int i = 0; i < VECTOREND_SPRITE; i++)
@@ -471,57 +451,48 @@ void Being::setDirection(Uint8 direction)
}
}
-void Being::nextStep()
-{
- if (mPath.empty())
- {
- setAction(STAND);
- return;
- }
-
- PATH_NODE node = mPath.front();
- mPath.pop_front();
-
- mStepX = node.x - mX;
- mStepY = node.y - mY;
-
- int dir = 0, dx = std::abs(mStepX), dy = std::abs(mStepY);
- if (dx * 2 > dy)
- dir |= mStepX > 0 ? RIGHT : LEFT;
- if (dy * 2 > dx)
- dir |= mStepY > 0 ? DOWN : UP;
-
- setDirection(dir);
-
- if (!mMap->getWalk(node.x / 32, node.y / 32))
- {
- setAction(STAND);
- return;
- }
-
- setPositionInPixels(node.x, node.y);
- setAction(WALK);
- mWalkTime += mStepTime / 10;
- mStepTime = mWalkSpeed * (int)std::sqrt((double)mStepX * mStepX + (double)mStepY * mStepY) *
- mSpeedModifier / (32 * 1024);
-}
-
void Being::logic()
{
- // Determine whether the being should take another step
- if (mAction == WALK && get_elapsed_time(mWalkTime) >= mStepTime)
- {
- nextStep();
+ const Vector dest = (mPath.empty()) ?
+ mDest : Vector(mPath.front().x * 32 + 16,
+ mPath.front().y * 32 + 16);
+
+ Vector dir = dest - mPos;
+ const float length = dir.length();
+
+ // When we're over 2 pixels from our destination, move to it
+ // TODO: Should be possible to make it even pixel exact, but this solves
+ // the jigger caused by moving too far.
+ if (length > 2.0f) {
+ const float speed = mWalkSpeed / 100.0f;
+ dir /= (length / speed);
+ mPos += dir;
+
+ if (mAction != WALK)
+ setAction(WALK);
+
+ // Update the player sprite direction
+ int direction = 0;
+ const float dx = std::abs(dir.x);
+ const float dy = std::abs(dir.y);
+ if (dx * 2 > dy)
+ direction |= (dir.x > 0) ? RIGHT : LEFT;
+ if (dy * 2 > dx)
+ direction |= (dir.y > 0) ? DOWN : UP;
+ setDirection(direction);
+ }
+ else if (!mPath.empty()) {
+ // TODO: Pop as soon as there is a direct unblocked line to the next
+ // point on the path.
+ mPath.pop_front();
+ } else if (mAction == WALK) {
+ setAction(STAND);
}
// Reduce the time that speech is still displayed
if (mSpeechTime > 0)
mSpeechTime--;
- // Update pixel coordinates
- mPx = mX - 16 + getXOffset();
- mPy = mY - 16 + getYOffset();
-
if (mEmotion != 0)
{
mEmotionTime--;
@@ -543,7 +514,7 @@ void Being::logic()
for (std::list<Particle *>::iterator i = mChildParticleEffects.begin();
i != mChildParticleEffects.end();)
{
- (*i)->setPosition((float)mPx + 16.0f, (float)mPy + 32.0f);
+ (*i)->setPosition(mPos.x, mPos.y);
if (!(*i)->isAlive())
{
(*i)->kill();
@@ -557,14 +528,16 @@ void Being::logic()
void Being::draw(Graphics *graphics, int offsetX, int offsetY) const
{
- int px = mPx + offsetX;
- int py = mPy + offsetY;
+ int px = (int) mPos.x + offsetX;
+ int py = (int) mPos.y + offsetY;
for (int i = 0; i < VECTOREND_SPRITE; i++)
{
if (mSprites[i] != NULL)
{
- mSprites[i]->draw(graphics, px, py);
+ // TODO: Eventually, we probably should fix all sprite offsets so
+ // that this translation isn't necessary anymore.
+ mSprites[i]->draw(graphics, px - 16, py - 32);
}
}
}
@@ -574,18 +547,18 @@ void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
if (!mEmotion)
return;
- const int px = mPx + offsetX + 3;
- const int py = mPy + offsetY - 60;
+ const int px = (int) mPos.x + offsetX + 3;
+ const int py = (int) mPos.y + offsetY - 60;
const int emotionIndex = mEmotion - 1;
- if ( emotionIndex >= 0 && emotionIndex < (int) emotionSet->size() )
+ if (emotionIndex >= 0 && emotionIndex < (int) emotionSet->size())
graphics->drawImage(emotionSet->get(emotionIndex), px, py);
}
void Being::drawSpeech(Graphics *graphics, int offsetX, int offsetY)
{
- int px = mPx + offsetX;
- int py = mPy + offsetY;
+ int px = (int) mPos.x + offsetX;
+ int py = (int) mPos.y + offsetY;
// Draw speech above this being
if (mSpeechTime > 0)
@@ -605,32 +578,7 @@ Being::Type Being::getType() const
return UNKNOWN;
}
-int Being::getOffset(int step) const
-{
- // Check whether we're walking in the requested direction
- if (mAction != WALK || step == 0) {
- return 0;
- }
-
- int offset = (get_elapsed_time(mWalkTime) * std::abs(step)) / mStepTime;
-
- // We calculate the offset _from_ the _target_ location
- offset -= std::abs(step);
- if (offset > 0) {
- offset = 0;
- }
-
- // Going into negative direction? Invert the offset.
- if (step < 0) {
- offset = -offset;
- }
-
- return offset;
-}
-
-
-int
-Being::getWidth() const
+int Being::getWidth() const
{
if (mSprites[BASE_SPRITE])
{
@@ -641,9 +589,7 @@ Being::getWidth() const
}
}
-
-int
-Being::getHeight() const
+int Being::getHeight() const
{
if (mSprites[BASE_SPRITE])
{