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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-01 22:45:11 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-01 22:45:11 +0000
commitad258531caaf6009695b0d61a06120a6844b051d (patch)
tree8103fa02a15b1773f98b028bdd6b08791370335f /src/being.cpp
parentf14277f3df1c0391bea4c43e76e2bd0bc811b25b (diff)
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Small cleanups in the drawing code, the autoTarget checks and some headers.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 4d4482b6..98f19748 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -27,13 +27,14 @@
#include "being.h"
#include "log.h"
#include "game.h"
-#include "engine.h"
#include "net/protocol.h"
#include "net/network.h"
#include "resources/resourcemanager.h"
+#include "graphic/spriteset.h"
#include "gui/gui.h"
extern Being* autoTarget;
+extern std::map<int, Spriteset*> monsterset;
Being *player_node = NULL;