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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
commit | 8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch) | |
tree | 537f717a339d1247cae222eb7a354ea5dbe8babf /src/being.cpp | |
parent | a246c08cef5e4d598fc07a681eb971bfbcf01519 (diff) | |
download | mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.gz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.bz2 mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.xz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.zip |
* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is
working as expected now.
* Made sure TMW compiles without warnings even when using "-Wconversion
-Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups.
* Added two new small tilesets that contain the desert tiles that are twice and
three times the height of a normal tile. One well in new_3-1 has been
converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 345 |
1 files changed, 270 insertions, 75 deletions
diff --git a/src/being.cpp b/src/being.cpp index 5cdd8c01..9f9c7834 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -45,12 +45,41 @@ extern Being* autoTarget; extern std::map<int, Spriteset*> monsterset; +// From main.cpp +extern Spriteset *hairset; +extern Spriteset *playerset; + +// From engine.cpp +extern Spriteset *emotionset; +extern Spriteset *npcset; +extern Spriteset *weaponset; + Being *player_node = NULL; std::list<Being*> beings; -PATH_NODE::PATH_NODE(Uint16 x, Uint16 y): - x(x), y(y) +char hairtable[16][4][2] = { + // S(x,y) W(x,y) N(x,y) E(x,y) + { { 0, 0}, {-1, 2}, {-1, 2}, { 0, 2} }, // STAND + { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 1st frame + { { 0, 3}, {-2, 4}, {-1, 3}, { 1, 4} }, // WALK 2nd frame + { { 0, 1}, {-2, 2}, {-1, 2}, { 1, 2} }, // WALK 3rd frame + { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 4th frame + { { 0, 1}, { 1, 2}, {-1, 3}, {-2, 2} }, // ATTACK 1st frame + { { 0, 1}, {-1, 2}, {-1, 3}, { 0, 2} }, // ATTACK 2nd frame + { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 3rd frame + { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 4th frame + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 1st frame + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame + { { 0, 4}, {-1, 6}, {-1, 6}, { 0, 6} }, // SIT + { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, // ?? HIT + { { 0, 16}, {-1, 6}, {-1, 6}, { 0, 6} } // DEAD +}; + +PATH_NODE::PATH_NODE(Uint16 iX, Uint16 iY): + x(iX), y(iY) { } @@ -161,16 +190,15 @@ void sort() { Being::Being(): job(0), x(0), y(0), direction(SOUTH), - action(0), frame(0), + action(0), mFrame(0), speech_color(0), walk_time(0), speed(150), emotion(0), emotion_time(0), - text_x(0), text_y(0), aspd(350), - m_weapon(0), - m_id(0), - map(0), + mWeapon(0), + mId(0), + mMap(NULL), hairStyle(1), hairColor(1), speech_time(0), damage_time(0), @@ -181,24 +209,25 @@ Being::Being(): Being::~Being() { clearPath(); + setMap(NULL); } void Being::setDestination(Uint16 destX, Uint16 destY) { - if (!map) - return; - - setPath(map->findPath(x, y, destX, destY)); + if (mMap) + { + setPath(mMap->findPath(x, y, destX, destY)); + } } void Being::clearPath() { - path.clear(); + mPath.clear(); } void Being::setPath(std::list<PATH_NODE> path) { - this->path = path; + mPath = path; if (action != WALK && action != DEAD) { @@ -257,21 +286,33 @@ void Being::setDamage(Sint16 amount, Uint32 time) void Being::setMap(Map *map) { - this->map = map; + // Remove sprite from potential previous map + if (mMap != NULL) + { + mMap->removeSprite(mSpriteIterator); + } + + mMap = map; + + // Add sprite to potential new map + if (mMap != NULL) + { + mSpriteIterator = mMap->addSprite(this); + } } void Being::nextStep() { - frame = 0; + mFrame = 0; - if (path.empty()) + if (mPath.empty()) { action = STAND; return; } - PATH_NODE node = path.front(); - path.pop_front(); + PATH_NODE node = mPath.front(); + mPath.pop_front(); if (node.x > x) { if (node.y > y) direction = SE; @@ -296,57 +337,74 @@ void Being::nextStep() void Being::logic() { - if (get_elapsed_time(speech_time) > 5000) { + // Determine whether speech should still be displayed + if (get_elapsed_time(speech_time) > 5000) + { showSpeech = false; } - if (get_elapsed_time(damage_time) > 3000) { - showDamage = false; - } - if (getType() != PLAYER) + // Determine whether damange should still be displayed + if (get_elapsed_time(damage_time) > 3000) { - return; + showDamage = false; } - switch (action) { - case WALK: - frame = (get_elapsed_time(walk_time) * 4) / speed; - if (frame >= 4) { - nextStep(); - } - break; - case ATTACK: - frame = (get_elapsed_time(walk_time) * 4) / aspd; - if (frame >= 4) { - nextStep(); - if (autoTarget && this == player_node) { - attack(autoTarget); + // Execute next walk or attack command for players + if (getType() == PLAYER) + { + switch (action) { + case WALK: + mFrame = (get_elapsed_time(walk_time) * 4) / speed; + if (mFrame >= 4) { + nextStep(); + } + break; + case ATTACK: + mFrame = (get_elapsed_time(walk_time) * 4) / aspd; + if (mFrame >= 4) { + nextStep(); + if (autoTarget && this == player_node) { + attack(autoTarget); + } } + break; + } + + if (emotion != 0) + { + emotion_time--; + if (emotion_time == 0) { + emotion = 0; } - break; + } } - if (emotion != 0) { - emotion_time--; - if (emotion_time == 0) { - emotion = 0; - } + // Update pixel coordinates + mPx = x * 32; + mPy = y * 32; + + if (getType() == PLAYER || getType() == MONSTER) + { + mPy += getYOffset(); + mPx += getXOffset(); } } -void Being::drawSpeech(Graphics *graphics) +void Being::drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY) { + int px = mPx + offsetX; + int py = mPy + offsetY; + // Draw speech above this being - if (showSpeech) { + if (showSpeech) + { graphics->setFont(speechFont); - graphics->drawText(speech, - text_x + 18, text_y - 60, - gcn::Graphics::CENTER); - - // Backing to default font - graphics->setFont(gui->getFont()); + graphics->drawText(speech, px + 18, py - 60, gcn::Graphics::CENTER); } - if (showDamage) { + + // Draw damage above this being + if (showDamage) + { // Selecting the right color if (damage == "miss") { @@ -361,28 +419,23 @@ void Being::drawSpeech(Graphics *graphics) graphics->setFont(hitRedFont); } - int textX = 0; - int textY = 0; - if (getType() == PLAYER) { - textX = 16; - textY = 70; - } - else { - textX = 60; - textY = 0; - } + int textY = (getType() == PLAYER) ? 70 : 32; graphics->drawText(damage, - text_x + textX, - text_y - textY - get_elapsed_time(damage_time) / 100, - gcn::Graphics::CENTER); + px + 16, + py - textY - get_elapsed_time(damage_time) / 100, + gcn::Graphics::CENTER); + } - // Backing to default font - graphics->setFont(gui->getFont()); + // Draw player name + if (getType() == PLAYER && this != player_node) + { + graphics->setFont(speechFont); + graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER); } } -Being::Type Being::getType() +Being::Type Being::getType() const { if (job < 10) { return PLAYER; @@ -395,11 +448,6 @@ Being::Type Being::getType() } } -void Being::setWeapon(Uint16 weapon) -{ - m_weapon = weapon; -} - void Being::setWeaponById(Uint16 weapon) { switch (weapon) @@ -430,7 +478,154 @@ void Being::setWeaponById(Uint16 weapon) } } -void Being::setId(Uint32 id) +int +Being::getXOffset() const +{ + int offset = 0; + + if (action == WALK) + { + if (direction != NORTH && direction != SOUTH) + { + offset = (get_elapsed_time(walk_time) * 32) / speed; + if (offset > 32) offset = 32; + + if (direction == WEST || direction == NW || direction == SW) { + offset = -offset; + offset += 32; + } + else { + offset -= 32; + } + } + } + + return offset; +} + +int +Being::getYOffset() const +{ + int offset = 0; + + if (action == WALK) + { + if (direction != EAST && direction != WEST) + { + offset = (get_elapsed_time(walk_time) * 32) / speed; + if (offset > 32) offset = 32; + + if (direction == NORTH || direction == NW || direction == NE) { + offset = -offset; + offset += 32; + } + else { + offset -= 32; + } + } + } + + return offset; +} + +void +Being::draw(Graphics *graphics, int offsetX, int offsetY) { - m_id = id; + unsigned char dir = direction / 2; + int px = mPx + offsetX; + int py = mPy + offsetY; + int frame; + + switch (getType()) + { + case PLAYER: + if (action == SIT || action == DEAD) + { + frame = 0; + } + + frame = mFrame + action; + + if (action == ATTACK && getWeapon() > 0) + { + frame += 4 * (getWeapon() - 1); + } + + graphics->drawImage(playerset->spriteset[frame + 16 * dir], + px - 16, py - 32); + + if (getWeapon() != 0 && action == ATTACK) + { + Image *image = weaponset->spriteset[ + 16 * (getWeapon() - 1) + 4 * mFrame + dir]; + + graphics->drawImage(image, px - 64, py - 80); + } + + if (getHairColor() <= NR_HAIR_COLORS) + { + int hf = getHairColor() - 1 + 10 * (dir + 4 * + (getHairStyle() - 1)); + + graphics->drawImage(hairset->spriteset[hf], + px - 2 + 2 * hairtable[frame][dir][0], + py - 50 + 2 * hairtable[frame][dir][1]); + } + + if (emotion != 0) + { + graphics->drawImage(emotionset->spriteset[emotion - 1], + px + 3, py - 90); + } + break; + + case NPC: + graphics->drawImage(npcset->spriteset[job - 100], px - 8, py - 52); + break; + + case MONSTER: + if (mFrame >= 4) + { + mFrame = 3; + } + + px -= 42; + py -= 65; + + frame = mFrame + action; + + if (action == MONSTER_DEAD) + { + graphics->drawImage( + monsterset[job - 1002]->spriteset[dir + 4 * MONSTER_DEAD], + px + 30, py + 40); + } + else + { + graphics->drawImage( + monsterset[job-1002]->spriteset[dir + 4 * frame], + px + 30, py + 40); + + /* + if (x == mouseTileX && y == mouseTileY) + { + graphics->drawImage(attackTarget, px + 30 + 16, py + 32); + } + */ + } + + if (action != STAND) + { + mFrame = (get_elapsed_time(walk_time) * 4) / speed; + + if (mFrame >= 4 && action != MONSTER_DEAD) + { + nextStep(); + } + } + break; + + default: + break; + } } |