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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-07-11 12:58:11 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-07-11 12:58:11 +0000 |
commit | 84aafd27dad40f4033561052164c21fe68cf78ad (patch) | |
tree | 77fb9224634f95b1ede62c6605976feb4ee9455b /src/being.cpp | |
parent | 8dd7eef0402cc6e22642f045e3cfde7f5b011d5b (diff) | |
download | mana-84aafd27dad40f4033561052164c21fe68cf78ad.tar.gz mana-84aafd27dad40f4033561052164c21fe68cf78ad.tar.bz2 mana-84aafd27dad40f4033561052164c21fe68cf78ad.tar.xz mana-84aafd27dad40f4033561052164c21fe68cf78ad.zip |
Weapon sprites are now (almost) threated like other equipment sprites through the equipment sprite database. (use -u to ignore updates)
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 64 |
1 files changed, 7 insertions, 57 deletions
diff --git a/src/being.cpp b/src/being.cpp index 0ddceb0f..5d30614c 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -32,14 +32,12 @@ #include "map.h" #include "particle.h" +#include "resources/equipmentdb.h" #include "resources/resourcemanager.h" #include "resources/imageset.h" #include "gui/gui.h" -#include "resources/resourcemanager.h" -#include "resources/imageset.h" - #include "utils/dtor.h" #include "utils/tostring.h" @@ -55,10 +53,10 @@ Being::Being(Uint32 id, Uint16 job, Map *map): mAttackSpeed(350), mEquipment(new Equipment()), mId(id), - mWeapon(0), mWalkSpeed(150), mDirection(DOWN), mMap(NULL), + mEquippedWeapon(NULL), mHairStyle(0), mHairColor(0), mSex(2), mSpeechTime(0), @@ -244,20 +242,12 @@ Being::setAction(Uint8 action) currentAction = ACTION_SIT; break; case ATTACK: - switch (getWeapon()) + if (mEquippedWeapon) { - case 3: - currentAction = ACTION_ATTACK; - break; - case 2: - currentAction = ACTION_ATTACK_BOW; - break; - case 1: - currentAction = ACTION_ATTACK_STAB; - break; - case 0: - currentAction = ACTION_ATTACK; - break; + currentAction = mEquippedWeapon->getAttackType(); + } + else { + currentAction = ACTION_ATTACK; } for (int i = 0; i < VECTOREND_SPRITE; i++) { @@ -455,46 +445,6 @@ Being::getType() const return UNKNOWN; } -void -Being::setWeaponById(Uint16 weapon) -{ - //TODO: Use an external file to map weapon IDs to weapon types - switch (weapon) - { - case 529: // iron arrows - case 1199: // arrows - break; - - case 623: //scythe - setWeapon(3); - break; - - case 1200: // bow - case 530: // short bow - case 545: // forest bow - setWeapon(2); - break; - - case 521: // sharp knife - /* UNCOMMENT TO TEST SHARP KNIFE AS SCYTHE - * setWeapon(3) - * break; - */ - case 522: // dagger - case 536: // short sword - case 1201: // knife - setWeapon(1); - break; - - case 0: // unequip - setWeapon(0); - break; - - default: - logger->log("Not a weapon: %d", weapon); - } -} - int Being::getOffset(char pos, char neg) const { |