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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-13 11:36:36 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-13 11:36:36 +0000 |
commit | afc770043be553998555e9ac1cffca68dc482d48 (patch) | |
tree | 60e99ade9464b0a1de2ec246724a7bfe0957eec4 /src/animatedsprite.h | |
parent | cfcc1bc3a756185bd39dd858ebbe69b5916ac11b (diff) | |
download | mana-afc770043be553998555e9ac1cffca68dc482d48.tar.gz mana-afc770043be553998555e9ac1cffca68dc482d48.tar.bz2 mana-afc770043be553998555e9ac1cffca68dc482d48.tar.xz mana-afc770043be553998555e9ac1cffca68dc482d48.zip |
Merged cleanups and content changes from the trunk. Also fixed compiling with
OpenGL enabled.
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r-- | src/animatedsprite.h | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h new file mode 100644 index 00000000..89394d6c --- /dev/null +++ b/src/animatedsprite.h @@ -0,0 +1,178 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id: animation.h 2430 2006-07-24 00:13:24Z b_lindeijer $ + */ + +#ifndef _TMW_ANIMATEDSPRITE_H +#define _TMW_ANIMATEDSPRITE_H + +#include <map> +#include <string> +#include <SDL_types.h> + +#include <libxml/tree.h> + +class Action; +class Graphics; +class Spriteset; + +enum SpriteAction +{ + ACTION_DEFAULT = 0, + ACTION_STAND, + ACTION_WALK, + ACTION_RUN, + ACTION_ATTACK, + ACTION_ATTACK_SWING, + ACTION_ATTACK_STAB, + ACTION_ATTACK_BOW, + ACTION_ATTACK_THROW, + ACTION_CAST_MAGIC, + ACTION_USE_ITEM, + ACTION_SIT, + ACTION_SLEEP, + ACTION_HURT, + ACTION_DEAD +}; + +enum SpriteDirection +{ + DIRECTION_DOWN = 0, + DIRECTION_UP, + DIRECTION_LEFT, + DIRECTION_RIGHT +}; + +/** + * Defines a class to load an animation. + */ +class AnimatedSprite +{ + public: + /** + * Constructor. + */ + AnimatedSprite(const std::string& animationFile, int variant); + + /** + * Destructor. + */ + ~AnimatedSprite(); + + /** + * Resets the animated sprite. This is used to synchronize several + * animated sprites. + */ + void + reset(); + + /** + * Plays an action using the current direction that will have a + * duration of the specified time, 0 means default. + */ + void + play(SpriteAction action, int time = 0); + + /** + * Inform the animation of the passed time so that it can output the + * correct animation phase. + */ + void update(int time); + + /** + * Draw the current animation phase at the coordinates given in screen + * pixels. + */ + bool + draw(Graphics* graphics, Sint32 posX, Sint32 posY) const; + + /** + * gets the width in pixels of the current animation phase. + */ + int + getWidth() const; + + /** + * gets the height in pixels of the current animation phase. + */ + int + getHeight() const; + + /** + * Sets the direction. + */ + void + setDirection(SpriteDirection direction) + { + mDirection = direction; + } + + private: + /** + * When there are no animations defined for the action "complete", its + * animations become a copy of those of the action "with". + */ + void + substituteAction(SpriteAction complete, SpriteAction with); + + /** + * Gets an integer property from an xmlNodePtr. + * + * TODO: Same function is present in MapReader. Should probably be + * TODO: shared in a static utility class. + */ + static int + getProperty(xmlNodePtr node, const char *name, int def); + + /** + * Gets a string property from an xmlNodePtr. + */ + static std::string + getProperty(xmlNodePtr node, const char *name, const std::string &def); + + /** + * Converts a string into a SpriteAction enum. + */ + static SpriteAction + makeSpriteAction(const std::string &action); + + /** + * Converts a string into a SpriteDirection enum. + */ + static SpriteDirection + makeSpriteDirection(const std::string &direction); + + + typedef std::map<std::string, Spriteset*> Spritesets; + typedef Spritesets::iterator SpritesetIterator; + + typedef std::map<SpriteAction, Action*> Actions; + typedef Actions::iterator ActionIterator; + + Spritesets mSpritesets; + Actions mActions; + Action *mAction; + SpriteDirection mDirection; + int mLastTime; + float mSpeed; +}; + +#endif |