diff options
author | Ira Rice <irarice@gmail.com> | 2009-01-15 11:06:32 -0700 |
---|---|---|
committer | Ira Rice <irarice@gmail.com> | 2009-01-15 11:06:32 -0700 |
commit | 10a9dbacd9334caede10f1b21d42cdf7e1efcd03 (patch) | |
tree | def2baead68de5a9ccc842e25b3cdcfe9a638c9b /src/animatedsprite.h | |
parent | e7f4e78f76972ca3882b9d2763ae9cab31675d3a (diff) | |
download | mana-10a9dbacd9334caede10f1b21d42cdf7e1efcd03.tar.gz mana-10a9dbacd9334caede10f1b21d42cdf7e1efcd03.tar.bz2 mana-10a9dbacd9334caede10f1b21d42cdf7e1efcd03.tar.xz mana-10a9dbacd9334caede10f1b21d42cdf7e1efcd03.zip |
Style cleanups throughout most of the code. Splitting function type from
the function names should no longer be around.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r-- | src/animatedsprite.h | 24 |
1 files changed, 8 insertions, 16 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h index 405bf42e..ddc663f2 100644 --- a/src/animatedsprite.h +++ b/src/animatedsprite.h @@ -60,50 +60,42 @@ class AnimatedSprite /** * Resets the animated sprite. */ - void - reset(); + void reset(); /** * Plays an action using the current direction */ - void - play(SpriteAction action); + void play(SpriteAction action); /** * Inform the animation of the passed time so that it can output the * correct animation frame. */ - void - update(int time); + void update(int time); /** * Draw the current animation frame at the coordinates given in screen * pixels. */ - bool - draw(Graphics* graphics, int posX, int posY) const; + bool draw(Graphics* graphics, int posX, int posY) const; /** * gets the width in pixels of the image of the current frame */ - int - getWidth() const; + int getWidth() const; /** * gets the height in pixels of the image of the current frame */ - int - getHeight() const; + int getHeight() const; /** * Sets the direction. */ - void - setDirection(SpriteDirection direction); + void setDirection(SpriteDirection direction); private: - bool - updateCurrentAnimation(unsigned int dt); + bool updateCurrentAnimation(unsigned int dt); SpriteDirection mDirection; /**< The sprite direction. */ int mLastTime; /**< The last time update was called. */ |