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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/animatedsprite.cpp
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/animatedsprite.cpp')
-rw-r--r--src/animatedsprite.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index 59bf2f88..bc595f79 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -41,11 +41,12 @@ AnimatedSprite::AnimatedSprite(SpriteDef *sprite):
mSprite(sprite),
mAction(0),
mAnimation(0),
- mFrame(0),
- mAlpha(1.0f)
+ mFrame(0)
{
assert(mSprite);
+ mAlpha = 1.0f;
+
// Take possession of the sprite
mSprite->incRef();
@@ -193,3 +194,8 @@ int AnimatedSprite::getHeight() const
else
return 0;
}
+
+Image* AnimatedSprite::getImage() const
+{
+ return mFrame ? mFrame->image : 0;
+}