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authorJared Adams <jaxad0127@gmail.com>2011-06-03 11:19:20 -0600
committerJared Adams <jaxad0127@gmail.com>2011-06-03 12:08:26 -0600
commit3c0cb0e058324ee1d3116017f14387e9a6004442 (patch)
treeb9c00c3fdf1dff7e4c07bf4f8c83c2e7bc03c0f7 /src/actorspritemanager.cpp
parent894038adf52a3e2b42542239a147d6c1cc1ad204 (diff)
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Replace SDL_types.h with cstdint
This required moving to C++0x, so it does that too, and fixes a few errors with that. Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r--src/actorspritemanager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index 2437f7f7..0134dd63 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -39,7 +39,7 @@ class FindBeingFunctor
return false;
Being* b = static_cast<Being*>(actor);
- Uint16 other_y = y + ((b->getType() == ActorSprite::NPC) ? 1 : 0);
+ uint16_t other_y = y + ((b->getType() == ActorSprite::NPC) ? 1 : 0);
const Vector &pos = b->getPosition();
return ((int) pos.x / 32 == x &&
((int) pos.y / 32 == y || (int) pos.y / 32 == other_y) &&
@@ -47,7 +47,7 @@ class FindBeingFunctor
(type == ActorSprite::UNKNOWN || b->getType() == type));
}
- Uint16 x, y;
+ uint16_t x, y;
ActorSprite::Type type;
} beingFinder;