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authorJared Adams <jaxad0127@gmail.com>2010-08-15 21:28:10 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-16 13:19:09 -0600
commitd8d9232a67a03548b827bdb0515fe7a620a488f8 (patch)
treed6e0644f99e0ff89f9b320c0b479ba5a4e398125 /src/actorspritemanager.cpp
parenta6c2b90c2dabac18ad8052d948bc540406b3a613 (diff)
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Move more to the event system
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r--src/actorspritemanager.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index dd979c63..88618ccd 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -215,10 +215,7 @@ void ActorSpriteManager::logic()
void ActorSpriteManager::clear()
{
if (player_node)
- {
- player_node->setTarget(0);
mActors.erase(player_node);
- }
for_actors
delete *it;