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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-22 13:02:26 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-22 14:32:45 +0100
commit81e4f170d8ba4ccbcfa1e6c07bd0522dfc3b6e08 (patch)
treee2619b16a5331e5760d94be389d0a3a01427293f /src/actorspritemanager.cpp
parentd047db79f7034e0e75a85a656d18f40716d197b9 (diff)
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General code cleanups
* Use default member initializers * Use range-based loops * Don't use 'else' after 'return' * Removed some unused includes * Construct empty strings with std::string() instead of "" * Clear strings with .clear() instead of assigning "" * Check whether strings are empty with .empty() instead of comparing to "" * Removed redundant initializations
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r--src/actorspritemanager.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index 0ecc731d..75e3fcc2 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -29,7 +29,7 @@
class FindBeingFunctor
{
public:
- bool operator() (ActorSprite *actor)
+ bool operator() (ActorSprite *actor) const
{
if (actor->getType() == ActorSprite::FLOOR_ITEM)
return false;
@@ -37,7 +37,7 @@ class FindBeingFunctor
if (!game)
return false;
- auto* b = static_cast<Being*>(actor);
+ auto *b = static_cast<Being*>(actor);
uint16_t other_y = y + ((b->getType() == ActorSprite::NPC) ? 1 : 0);
const Vector &pos = b->getPosition();
@@ -50,7 +50,7 @@ class FindBeingFunctor
uint16_t x, y;
ActorSprite::Type type;
-} beingFinder;
+};
class PlayerNamesLister : public AutoCompleteLister
{
@@ -63,7 +63,7 @@ class PlayerNamesLister : public AutoCompleteLister
continue;
auto *being = static_cast<Being *>(actor);
- if (being->getType() == Being::PLAYER && being->getName() != "")
+ if (being->getType() == Being::PLAYER && !being->getName().empty())
names.push_back(being->getName());
}
}
@@ -82,8 +82,7 @@ class PlayerNPCNamesLister : public AutoCompleteLister
auto *being = static_cast<Being *>(actor);
if ((being->getType() == Being::PLAYER ||
- being->getType() == Being::NPC) &&
- being->getName() != "")
+ being->getType() == Being::NPC) && !being->getName().empty())
names.push_back(being->getName());
}
}
@@ -157,12 +156,12 @@ Being *ActorSpriteManager::findBeing(int id) const
Being *ActorSpriteManager::findBeing(int x, int y, ActorSprite::Type type) const
{
+ FindBeingFunctor beingFinder;
beingFinder.x = x;
beingFinder.y = y;
beingFinder.type = type;
- auto it = find_if(mActors.begin(), mActors.end(),
- beingFinder);
+ auto it = find_if(mActors.begin(), mActors.end(), beingFinder);
return (it == mActors.end()) ? nullptr : static_cast<Being*>(*it);
}
@@ -355,7 +354,7 @@ void ActorSpriteManager::updatePlayerNames()
continue;
auto *being = static_cast<Being *>(actor);
- if (being->getType() == ActorSprite::PLAYER && being->getName() != "")
+ if (being->getType() == ActorSprite::PLAYER && !being->getName().empty())
being->updateName();
}
}