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authorJared Adams <jaxad0127@gmail.com>2010-08-15 21:28:10 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-16 13:19:09 -0600
commitd8d9232a67a03548b827bdb0515fe7a620a488f8 (patch)
treed6e0644f99e0ff89f9b320c0b479ba5a4e398125 /src/actorsprite.h
parenta6c2b90c2dabac18ad8052d948bc540406b3a613 (diff)
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Move more to the event system
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
Diffstat (limited to 'src/actorsprite.h')
-rw-r--r--src/actorsprite.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/actorsprite.h b/src/actorsprite.h
index 7cc91c53..ab945d2f 100644
--- a/src/actorsprite.h
+++ b/src/actorsprite.h
@@ -33,7 +33,6 @@
class SimpleAnimation;
class StatusEffect;
-class ActorSpriteListener;
class ActorSprite : public CompoundSprite, public Actor
{
@@ -162,16 +161,6 @@ public:
static void unload();
- /**
- * Add an ActorSprite listener.
- */
- void addActorSpriteListener(ActorSpriteListener *listener);
-
- /**
- * Remove an ActorSprite listener.
- */
- void removeActorSpriteListener(ActorSpriteListener *listener);
-
protected:
/**
* Trigger visual effect, with components
@@ -239,10 +228,6 @@ private:
/** Target cursor being used */
SimpleAnimation *mUsedTargetCursor;
-
- typedef std::list<ActorSpriteListener*> ActorSpriteListeners;
- typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator;
- ActorSpriteListeners mActorSpriteListeners;
};
#endif // ACTORSPRITE_H