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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-02-22 13:02:26 +0100 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-02-22 14:32:45 +0100 |
commit | 81e4f170d8ba4ccbcfa1e6c07bd0522dfc3b6e08 (patch) | |
tree | e2619b16a5331e5760d94be389d0a3a01427293f /src/actorsprite.cpp | |
parent | d047db79f7034e0e75a85a656d18f40716d197b9 (diff) | |
download | mana-81e4f170d8ba4ccbcfa1e6c07bd0522dfc3b6e08.tar.gz mana-81e4f170d8ba4ccbcfa1e6c07bd0522dfc3b6e08.tar.bz2 mana-81e4f170d8ba4ccbcfa1e6c07bd0522dfc3b6e08.tar.xz mana-81e4f170d8ba4ccbcfa1e6c07bd0522dfc3b6e08.zip |
General code cleanups
* Use default member initializers
* Use range-based loops
* Don't use 'else' after 'return'
* Removed some unused includes
* Construct empty strings with std::string() instead of ""
* Clear strings with .clear() instead of assigning ""
* Check whether strings are empty with .empty() instead of comparing to ""
* Removed redundant initializations
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r-- | src/actorsprite.cpp | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index 67b086ca..db9f274f 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -321,13 +321,10 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, { clear(); - SpriteRefs it, it_end; - - for (it = display.sprites.begin(), it_end = display.sprites.end(); - it != it_end; it++) + for (const auto &sprite : display.sprites) { - std::string file = paths.getStringValue("sprites") + it->sprite; - int variant = it->variant; + std::string file = paths.getStringValue("sprites") + sprite.sprite; + int variant = sprite.variant; addSprite(AnimatedSprite::load(file, variant)); } @@ -359,11 +356,9 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, //setup particle effects if (Particle::enabled) { - std::list<std::string>::const_iterator it, it_end; - for (it = display.particles.begin(), it_end = display.particles.end(); - it != it_end; it++) + for (const auto &particle : display.particles) { - Particle *p = particleEngine->addEffect(*it, 0, 0); + Particle *p = particleEngine->addEffect(particle, 0, 0); controlParticle(p); } } |