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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-28 20:37:05 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-28 20:37:05 +0200
commite7e550c863c3bb5d5e8697ecce1ea37ad248e362 (patch)
tree3928fa5a167a0bd3975a6c889775bc4ddea195a2 /src/actorsprite.cpp
parent25bfbc30fb4958a3a754d74bbe971dec717f831c (diff)
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Random code cleanups requested righteously by Thorbjorn - part 1.
- Fixed bogus documentation. - Fixed Vector parameters to const Vector& where releavant. - Removed a false comment. - Removed superfluous headers in src/net/tmwa/beinghandler.h. - Optimize a bit the tmwa::beingHandler::getPixelsPerTickMoveSpeed() function.
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r--src/actorsprite.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index 0b1dfd39..b2f921cd 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -71,7 +71,6 @@ bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const
// these translations aren't necessary anymore. The sprites know
// best where their base point should be.
const int px = getPixelX() + offsetX - 16;
- // Temporary fix to the Y offset.
const int py = getPixelY() + offsetY - 16;
if (mUsedTargetCursor)