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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-09 09:47:21 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 12:57:16 +0100
commitc70be70cab3615cb36cc5f244671cf5d39f1fda8 (patch)
treeb15e68552ffd6adda832a9ae5d38160ef8299d7f /src/actorsprite.cpp
parent717eb07c0d51098e319059883b11ba6e2bf4cbb8 (diff)
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General code cleanups
* Removing unused includes * Use member initialization * Use range-based for loops * Use nullptr * Removed no longer used aliases * Use override * Don't use else after return * Use '= delete' to remove implicit members * Use std::string::empty instead of comparing to ""
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r--src/actorsprite.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index 1db68d31..67b086ca 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -47,11 +47,8 @@ bool ActorSprite::loaded = false;
ActorSprite::ActorSprite(int id):
mId(id),
- mStunMode(0),
mStatusParticleEffects(&mStunParticleEffects, false),
- mChildParticleEffects(&mStatusParticleEffects, false),
- mMustResetParticles(false),
- mUsedTargetCursor(nullptr)
+ mChildParticleEffects(&mStatusParticleEffects, false)
{}
ActorSprite::~ActorSprite()