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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2012-02-10 17:31:09 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-12 21:03:36 +0100 |
commit | 9d2f44ee9c2a026d353c00836441f1c47b3dfa33 (patch) | |
tree | d5e84e660ecd311432cd6750fc8b8f5ab26872a9 /src/actorsprite.cpp | |
parent | 56490c86949135687e1ab0dd43d605c653f26c45 (diff) | |
download | mana-9d2f44ee9c2a026d353c00836441f1c47b3dfa33.tar.gz mana-9d2f44ee9c2a026d353c00836441f1c47b3dfa33.tar.bz2 mana-9d2f44ee9c2a026d353c00836441f1c47b3dfa33.tar.xz mana-9d2f44ee9c2a026d353c00836441f1c47b3dfa33.zip |
Fixed inventory display
The filter system added while ago used to override the item slot
true order, even when being empty.
I now made the draw ordering change only when the filter is in use.
Reviewed-by: Thorbjørn Lindeijer
Diffstat (limited to 'src/actorsprite.cpp')
0 files changed, 0 insertions, 0 deletions