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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-02 14:43:40 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-06 22:21:57 -0600 |
commit | 9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch) | |
tree | f0986c6839d1e79b402d5d4ec36e4994741955ea /src/actor.h | |
parent | 844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff) | |
download | mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.gz mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.bz2 mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.xz mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.zip |
Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
Diffstat (limited to 'src/actor.h')
-rw-r--r-- | src/actor.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/actor.h b/src/actor.h index 59e29b88..367bcd75 100644 --- a/src/actor.h +++ b/src/actor.h @@ -46,7 +46,7 @@ public: * would support setting a translation offset. It already does this * partly with the clipping rectangle support. */ - virtual void draw(Graphics *graphics, int offsetX, int offsetY) const = 0; + virtual bool draw(Graphics *graphics, int offsetX, int offsetY) const = 0; /** * Returns the horizontal size of the actors graphical representation @@ -105,14 +105,12 @@ public: /** * Returns the current alpha value used to draw the actor. */ - virtual float getAlpha() const - { return mAlpha; } + virtual float getAlpha() const = 0; /** * Sets the alpha value used to draw the actor. */ - virtual void setAlpha(float alpha) - { mAlpha = alpha; } + virtual void setAlpha(float alpha) = 0; void setMap(Map *map); @@ -122,7 +120,6 @@ public: protected: Map *mMap; Vector mPos; /**< Position in pixels relative to map. */ - float mAlpha; private: Actors::iterator mMapActor; |