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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/actor.h
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/actor.h')
-rw-r--r--src/actor.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/actor.h b/src/actor.h
index 59e29b88..367bcd75 100644
--- a/src/actor.h
+++ b/src/actor.h
@@ -46,7 +46,7 @@ public:
* would support setting a translation offset. It already does this
* partly with the clipping rectangle support.
*/
- virtual void draw(Graphics *graphics, int offsetX, int offsetY) const = 0;
+ virtual bool draw(Graphics *graphics, int offsetX, int offsetY) const = 0;
/**
* Returns the horizontal size of the actors graphical representation
@@ -105,14 +105,12 @@ public:
/**
* Returns the current alpha value used to draw the actor.
*/
- virtual float getAlpha() const
- { return mAlpha; }
+ virtual float getAlpha() const = 0;
/**
* Sets the alpha value used to draw the actor.
*/
- virtual void setAlpha(float alpha)
- { mAlpha = alpha; }
+ virtual void setAlpha(float alpha) = 0;
void setMap(Map *map);
@@ -122,7 +120,6 @@ public:
protected:
Map *mMap;
Vector mPos; /**< Position in pixels relative to map. */
- float mAlpha;
private:
Actors::iterator mMapActor;