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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-14 21:40:40 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-14 21:40:40 +0000
commit82f587f2f3795898ed4fb7b125bf34b7e13de7cd (patch)
tree493f9591dac9f7e763a026b98b9860cab498eb13 /src/action.h
parent81567749246fd4f3fb3a9c1fdbaae41327459612 (diff)
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Separated Action class to its own module.
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1 files changed, 84 insertions, 0 deletions
diff --git a/src/action.h b/src/action.h
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: animation.h 2822 2006-11-05 14:30:53Z b_lindeijer $
+ */
+
+#ifndef _TMW_ACTION_H
+#define _TMW_ACTION_H
+
+#include <map>
+
+#include <libxml/tree.h>
+
+class Image;
+class Spriteset;
+
+struct AnimationPhase;
+class Animation;
+
+/**
+ * An action consists of several animations, one for each direction.
+ */
+class Action
+{
+ public:
+ /**
+ * Constructor.
+ */
+ Action();
+
+ /**
+ * Destructor.
+ */
+ ~Action();
+
+ /**
+ * Sets the spriteset used by this action.
+ */
+ void
+ setSpriteset(Spriteset *spriteset) { mSpriteset = spriteset; }
+
+ /**
+ * Returns the spriteset used by this action.
+ */
+ Spriteset*
+ getSpriteset() const { return mSpriteset; }
+
+ void
+ setAnimation(int direction, Animation *animation);
+
+ /**
+ * Resets all animations associated with this action.
+ */
+ void
+ reset();
+
+ Animation*
+ getAnimation(int direction) const;
+
+ protected:
+ Spriteset *mSpriteset;
+ typedef std::map<int, Animation*> Animations;
+ typedef Animations::iterator AnimationIterator;
+ Animations mAnimations;
+};
+
+#endif