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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-14 21:40:40 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-14 21:40:40 +0000 |
commit | 82f587f2f3795898ed4fb7b125bf34b7e13de7cd (patch) | |
tree | 493f9591dac9f7e763a026b98b9860cab498eb13 /src/action.h | |
parent | 81567749246fd4f3fb3a9c1fdbaae41327459612 (diff) | |
download | mana-82f587f2f3795898ed4fb7b125bf34b7e13de7cd.tar.gz mana-82f587f2f3795898ed4fb7b125bf34b7e13de7cd.tar.bz2 mana-82f587f2f3795898ed4fb7b125bf34b7e13de7cd.tar.xz mana-82f587f2f3795898ed4fb7b125bf34b7e13de7cd.zip |
Separated Action class to its own module.
Diffstat (limited to 'src/action.h')
-rw-r--r-- | src/action.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/action.h b/src/action.h new file mode 100644 index 00000000..a686e722 --- /dev/null +++ b/src/action.h @@ -0,0 +1,84 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id: animation.h 2822 2006-11-05 14:30:53Z b_lindeijer $ + */ + +#ifndef _TMW_ACTION_H +#define _TMW_ACTION_H + +#include <map> + +#include <libxml/tree.h> + +class Image; +class Spriteset; + +struct AnimationPhase; +class Animation; + +/** + * An action consists of several animations, one for each direction. + */ +class Action +{ + public: + /** + * Constructor. + */ + Action(); + + /** + * Destructor. + */ + ~Action(); + + /** + * Sets the spriteset used by this action. + */ + void + setSpriteset(Spriteset *spriteset) { mSpriteset = spriteset; } + + /** + * Returns the spriteset used by this action. + */ + Spriteset* + getSpriteset() const { return mSpriteset; } + + void + setAnimation(int direction, Animation *animation); + + /** + * Resets all animations associated with this action. + */ + void + reset(); + + Animation* + getAnimation(int direction) const; + + protected: + Spriteset *mSpriteset; + typedef std::map<int, Animation*> Animations; + typedef Animations::iterator AnimationIterator; + Animations mAnimations; +}; + +#endif |