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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-05 22:15:43 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-06 21:25:37 +0100 |
commit | 242e3bb8d92def67d5c30f2f2fd974cfb117ec04 (patch) | |
tree | 7f247e04e238a0edc0281ec8ed85539b2be81137 /src/CMakeLists.txt | |
parent | 51e14c9d7aab75fe60f68d4943759eef66eafe9a (diff) | |
download | mana-242e3bb8d92def67d5c30f2f2fd974cfb117ec04.tar.gz mana-242e3bb8d92def67d5c30f2f2fd974cfb117ec04.tar.bz2 mana-242e3bb8d92def67d5c30f2f2fd974cfb117ec04.tar.xz mana-242e3bb8d92def67d5c30f2f2fd974cfb117ec04.zip |
Merged the Engine class into the Game class
There was little point in keeping the Engine class separate. It wasn't
an engine at all, but only kept track of the currently active map, a job
more suitable for the Game class anyway.
Diffstat (limited to 'src/CMakeLists.txt')
-rw-r--r-- | src/CMakeLists.txt | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 94ad4d6c..fbf17f49 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -408,8 +408,6 @@ SET(SRCS effectmanager.h emoteshortcut.cpp emoteshortcut.h - engine.cpp - engine.h equipment.h flooritem.cpp flooritem.h |