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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-05 22:15:43 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-06 21:25:37 +0100
commit242e3bb8d92def67d5c30f2f2fd974cfb117ec04 (patch)
tree7f247e04e238a0edc0281ec8ed85539b2be81137 /src/CMakeLists.txt
parent51e14c9d7aab75fe60f68d4943759eef66eafe9a (diff)
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Merged the Engine class into the Game class
There was little point in keeping the Engine class separate. It wasn't an engine at all, but only kept track of the currently active map, a job more suitable for the Game class anyway.
Diffstat (limited to 'src/CMakeLists.txt')
-rw-r--r--src/CMakeLists.txt2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 94ad4d6c..fbf17f49 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -408,8 +408,6 @@ SET(SRCS
effectmanager.h
emoteshortcut.cpp
emoteshortcut.h
- engine.cpp
- engine.h
equipment.h
flooritem.cpp
flooritem.h