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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /mana.cbp
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'mana.cbp')
-rw-r--r--mana.cbp7
1 files changed, 7 insertions, 0 deletions
diff --git a/mana.cbp b/mana.cbp
index 1be2b57e..272b7f06 100644
--- a/mana.cbp
+++ b/mana.cbp
@@ -96,6 +96,8 @@
<Unit filename="src\SDLMain.m" />
<Unit filename="src\actor.cpp" />
<Unit filename="src\actor.h" />
+ <Unit filename="src\actorsprite.cpp" />
+ <Unit filename="src\actorsprite.h" />
<Unit filename="src\animatedsprite.cpp" />
<Unit filename="src\animatedsprite.h" />
<Unit filename="src\animationparticle.cpp" />
@@ -116,6 +118,8 @@
<Unit filename="src\client.h" />
<Unit filename="src\commandhandler.cpp" />
<Unit filename="src\commandhandler.h" />
+ <Unit filename="src\compoundsprite.cpp" />
+ <Unit filename="src\compoundsprite.h" />
<Unit filename="src\configlistener.h" />
<Unit filename="src\configuration.cpp" />
<Unit filename="src\configuration.h" />
@@ -343,6 +347,8 @@
<Unit filename="src\guild.h" />
<Unit filename="src\imageparticle.cpp" />
<Unit filename="src\imageparticle.h" />
+ <Unit filename="src\imagesprite.cpp" />
+ <Unit filename="src\imagesprite.h" />
<Unit filename="src\inventory.cpp" />
<Unit filename="src\inventory.h" />
<Unit filename="src\item.cpp" />
@@ -563,6 +569,7 @@
<Unit filename="src\simpleanimation.h" />
<Unit filename="src\sound.cpp" />
<Unit filename="src\sound.h" />
+ <Unit filename="src\sprite.h" />
<Unit filename="src\statuseffect.cpp" />
<Unit filename="src\statuseffect.h" />
<Unit filename="src\text.cpp" />