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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-02 14:43:40 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-06 22:21:57 -0600 |
commit | 9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch) | |
tree | f0986c6839d1e79b402d5d4ec36e4994741955ea /mana.cbp | |
parent | 844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff) | |
download | mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.gz mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.bz2 mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.xz mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.zip |
Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
Diffstat (limited to 'mana.cbp')
-rw-r--r-- | mana.cbp | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -96,6 +96,8 @@ <Unit filename="src\SDLMain.m" /> <Unit filename="src\actor.cpp" /> <Unit filename="src\actor.h" /> + <Unit filename="src\actorsprite.cpp" /> + <Unit filename="src\actorsprite.h" /> <Unit filename="src\animatedsprite.cpp" /> <Unit filename="src\animatedsprite.h" /> <Unit filename="src\animationparticle.cpp" /> @@ -116,6 +118,8 @@ <Unit filename="src\client.h" /> <Unit filename="src\commandhandler.cpp" /> <Unit filename="src\commandhandler.h" /> + <Unit filename="src\compoundsprite.cpp" /> + <Unit filename="src\compoundsprite.h" /> <Unit filename="src\configlistener.h" /> <Unit filename="src\configuration.cpp" /> <Unit filename="src\configuration.h" /> @@ -343,6 +347,8 @@ <Unit filename="src\guild.h" /> <Unit filename="src\imageparticle.cpp" /> <Unit filename="src\imageparticle.h" /> + <Unit filename="src\imagesprite.cpp" /> + <Unit filename="src\imagesprite.h" /> <Unit filename="src\inventory.cpp" /> <Unit filename="src\inventory.h" /> <Unit filename="src\item.cpp" /> @@ -563,6 +569,7 @@ <Unit filename="src\simpleanimation.h" /> <Unit filename="src\sound.cpp" /> <Unit filename="src\sound.h" /> + <Unit filename="src\sprite.h" /> <Unit filename="src\statuseffect.cpp" /> <Unit filename="src\statuseffect.h" /> <Unit filename="src\text.cpp" /> |