summaryrefslogtreecommitdiff
path: root/docs
diff options
context:
space:
mode:
authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-01 18:18:24 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-01 18:18:24 +0000
commit84a403f0a0590ebc11f66955e864c12886da5815 (patch)
tree628d49ac79ea159ba0109eb8817cfd9144dbab13 /docs
parente02192d7d1a34088d66072a60cf3ed57d638a695 (diff)
downloadmana-84a403f0a0590ebc11f66955e864c12886da5815.tar.gz
mana-84a403f0a0590ebc11f66955e864c12886da5815.tar.bz2
mana-84a403f0a0590ebc11f66955e864c12886da5815.tar.xz
mana-84a403f0a0590ebc11f66955e864c12886da5815.zip
Chat input now hides when not focussed, and doesn't allow player be controlled
by keyboard when it is.
Diffstat (limited to 'docs')
-rw-r--r--docs/clientupdates.txt46
1 files changed, 46 insertions, 0 deletions
diff --git a/docs/clientupdates.txt b/docs/clientupdates.txt
new file mode 100644
index 00000000..24f36c7d
--- /dev/null
+++ b/docs/clientupdates.txt
@@ -0,0 +1,46 @@
+--------------------
+CLIENT AUTO-UPDATING
+--------------------
+
+UPDATING CLIENT DATA
+
+For future clients we need to develop a way in which they can automatically
+update to new data like for example new images, maps or item, being and skill
+definitions. Here is described the sequence of actions that could implement
+this functionality:
+
+ 1. Client loads initial core data for login screen (always included with
+ release)
+ 2. Client logs on
+ 3. Server sends client list of required packages (maybe with versions)
+ 4. Client notices he doesn't have a certain package yet or is out of date
+ 5. Client requests from server .torrent files (or maybe at first just URL)
+ from where to get the the missing packages
+ 6. Client downloads them and puts them in "data" directory (~/.tmw/data on
+ Linux, cause that's writable)
+ 7. Client loads the list of files server mentioned in PhysFS virtual
+ filesystem
+ 8. Client tells server that it is up to date
+ 9. Client could load some common data like item definitions here
+10. Server sends client player position and so on, game starts, client loads
+ and unloads additional data like maps, tilesets, sprites, etc. on demand.
+
+
+UPDATING THE CLIENT BINARY
+
+Updates to the actual client binary are also being considered, especially on
+the Windows operating system. While the plan is to move any specific game data
+outside of the binary, sometimes an update to the binary will be required for
+being able to play the game. Also especially Windows users are used to
+automatic update checks for many applications (possibly because of the lack of
+such a feature system-wide).
+
+On Linux this would require either installing a statically linked binary
+(which could still have some issues) or automatically compiling/installing
+from source. Neither are very attractive options, and I (Hammerbear) would
+prefer not to deal with automatic binary updates on Linux.
+
+On Windows a binary can't be replaced while it is running, so probably a
+separate update tool would need to be written that is run before the client
+to check for updates to the client and possibly replaces the client before
+running it.