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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-02-25 18:06:53 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-02-25 18:06:53 +0000 |
commit | 7369c775464aa9eae7a98bb935442b2fa2992f8e (patch) | |
tree | e046657dfed8ec899ca2c1fc0cd05e02d0fc1433 /docs/progression.txt | |
parent | c35cee2c5741b28ffdb9af83f1ddd6b046fb7faa (diff) | |
download | mana-7369c775464aa9eae7a98bb935442b2fa2992f8e.tar.gz mana-7369c775464aa9eae7a98bb935442b2fa2992f8e.tar.bz2 mana-7369c775464aa9eae7a98bb935442b2fa2992f8e.tar.xz mana-7369c775464aa9eae7a98bb935442b2fa2992f8e.zip |
Server development docs update
Diffstat (limited to 'docs/progression.txt')
-rw-r--r-- | docs/progression.txt | 33 |
1 files changed, 15 insertions, 18 deletions
diff --git a/docs/progression.txt b/docs/progression.txt index e5527936..ce348170 100644 --- a/docs/progression.txt +++ b/docs/progression.txt @@ -1,10 +1,13 @@ --------------------- -Player's Progression --------------------- +----------------------------------- +THE MANA WORLD PLAYER'S PROGRESSION +----------------------------------- +1. PLAYER'S STATS +2. PLAYER'S STATUS +3. AN ATTACK PROCESS +4. LEVELS -Player's stats : ----------------- +1. PLAYER'S STATS Strength : The Strength determines how much a player will physically damage an enemy. @@ -30,8 +33,7 @@ level 1. A Stat must have at least 1 point given to it. The Player earns 1 point for each level he reaches. -Player's Status : ------------------ +2. PLAYER'S STATUS HP : Hit Points. How much a player can be hit before dying. HP = (3 * Vitality) + Strength + Level @@ -62,8 +64,7 @@ Evade (%) : Indicate the chance a player has to evade an opponent's hit. Evade = ((3 * Luck + Spirit + Vitality )/5) (Max : 75 %) -An Attack Process : -------------------- +3. AN ATTCK PROCESS An attack process is quite simple : The Hit(%) of the attacker is taken, minus the evade of the opponent. @@ -77,8 +78,7 @@ Then, the attack plus the its modifiers (weapons attack upgrade, items bonus, HP. -Levels : --------- +4. LEVELS The XP-For-The-Next-Level of a player is calculated with his/her class number. Cf. Class Number for more information. Higher is the class, higher is the class @@ -92,8 +92,7 @@ xp for next level. N.B. : A player earns 1 stat point for each level he reaches. -Job Points : ------------- +5. JOB POINTS Job Points are used to get skill points, that can be used to learned and reinforce special skills, which can be acquired by being of certain classes. @@ -105,8 +104,7 @@ Job points are obtained by job leveling. Job level : 20 + 2^Level + Level. -Classes : ---------- +6. CLASSES A player can be one of mutiple classes ; A wizard is different from a archer, and can't held the same weapons, armors, etc... A score is associated with each @@ -123,10 +121,9 @@ Peon 17 Double Hit, Hard Hit(JL:5) Beginner Lvl:10 ... -Notes: ------- +7. NOTES Every of these notes have to be discussed, if you have any feedback, suggestions, updates, commit or tell them at: -address: http://irc.freenode.net channel: #manaworld +address: irc://irc.freenode.net channel: #manaworld |