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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-09-04 14:47:31 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-09-04 14:47:31 +0000
commitc58f3811f4fc46c08dca5f6870b6e9dabe40a8cc (patch)
treebe9465171d9f6082471c464d968b40204d703762 /README
parent2348c468043d305cf3e11cdb7490e2477869587c (diff)
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Updated docs for release, fixed Dev-Cpp project file, added more items and npcs, fixed the new map and added it to the makefile.
Diffstat (limited to 'README')
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diff --git a/README b/README
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@@ -63,14 +63,29 @@ context menu. Holding [Left Shift] prevents from walking when attacking.
---------
You can improve your skills by increasing job level. Each job level gives you 1
-point to spend on basic skills.
+point to spend on skills.
+
+BASIC SKILLS:
Level 1: enables the ability to trade with others
Level 2: enables the ability to express emotions
Level 3: enables character to sit
+...
+Level 9: enables soul-less skills (after changing job to soul-less)
Other levels are still not implemented.
+SOUL-LESS SKILLS:
+
+Sword: increase sword damage add skill
+HP Recovery: increases HP regeneration
+SP Recovery: increases SP regeneration (requires HP recovery level 10)
+Max weight: increase max weight you can carry
+Discount: get cheaper prices from NPCs
+Overcharge: sell stuff for better price to NPCs
+Double: a chance for double hits (requires Sword level 5)
+Miss: increased chance of dodging (requires Sword level 10)
+
4. Support
----------