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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-07-24 00:13:24 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-07-24 00:13:24 +0000
commit4789ebb11407eb9402c385f3cc6fa242d91214c2 (patch)
tree6bf5bed52073ae19ef4b5b08e7fe92af603f04d8 /NEWS
parent1b7ff9ad4160fd0ff79d2da658eca8d8c8abf815 (diff)
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Implemented caching of spritesets, including a lot of cleanups to the new
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS8
1 files changed, 4 insertions, 4 deletions
diff --git a/NEWS b/NEWS
index b30f1f89..b1d48891 100644
--- a/NEWS
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@@ -1,16 +1,16 @@
0.0.20 (23 July 2006)
-- Reduced size of textures to stay within the OpenGL limits
- Added new hairstyle, and some fixes to the old ones
-- Fixed connection not being shut down completely in case of an error
-- Fixed min size of a window when resizing
- Added slider to set FPS limit
- Added visible equipments
- Added new maps and monsters
- Added female characters
-- Some fixes to monsters and player graphics
- Implemented a new animation system
- Updated the updating system
+- Reduced size of textures to stay within the limits of some OpenGL drivers
+- Fixed connection not being shut down completely in case of an error
+- Fixed min size of a window when resizing
- Fixed some maps issues
+- Some fixes to monsters and player graphics
- Minor bug fixes and lots of code cleanups
0.0.19 (6 March 2006)