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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-09-11 11:58:50 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-09-11 12:16:23 +0200 |
commit | 6ed5449ea0b8e7356304dd4f6705dcc0ac11647e (patch) | |
tree | 4658407acb50b88e8bd3a990a881feaf53242472 /NEWS | |
parent | 248a274ec6c6e4b5e1f1eb76cf4c6f8b43ac02d3 (diff) | |
download | mana-6ed5449ea0b8e7356304dd4f6705dcc0ac11647e.tar.gz mana-6ed5449ea0b8e7356304dd4f6705dcc0ac11647e.tar.bz2 mana-6ed5449ea0b8e7356304dd4f6705dcc0ac11647e.tar.xz mana-6ed5449ea0b8e7356304dd4f6705dcc0ac11647e.zip |
Fixed drawing glitch with overwide tiles
The layer rendering code was not prepared to handle tiles that were
wider than the tile width of the map.
This commit also fixes the initialization of the maximum tile height,
which was based on the map height rather than the tile height. This
could slightly reduce overdraw for some maps.
Reviewed-by: Stefan Beller <stefanbeller@googlemail.com>
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -1,6 +1,7 @@ 0.5.3 (11 September 2011) - Fixed endless loop when a sprite definition promises too many images - Fixed crash when selecting a character that has a Dark Talisman equipped +- Fixed drawing glitch with overwide tiles - Fixed building without OpenGL 0.5.2 (17 April 2011) |