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author | Jared Adams <jaxad0127@gmail.com> | 2008-10-27 01:32:24 +0000 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2008-10-27 01:32:24 +0000 |
commit | db7eb254e97f1b3560b2e12f12cd2b4ff1828f4a (patch) | |
tree | a387d066c866c1e2f84c4ca46c0ca37bb0280821 /ChangeLog | |
parent | a602dd13024304ddd5ec36befee25961622a36a8 (diff) | |
download | mana-db7eb254e97f1b3560b2e12f12cd2b4ff1828f4a.tar.gz mana-db7eb254e97f1b3560b2e12f12cd2b4ff1828f4a.tar.bz2 mana-db7eb254e97f1b3560b2e12f12cd2b4ff1828f4a.tar.xz mana-db7eb254e97f1b3560b2e12f12cd2b4ff1828f4a.zip |
Add an effects manager (patch by Kage Jittai)
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -1,5 +1,11 @@ 2008-10-26 Chuck Miller <shadowmil@gmail.com> + * src/effectmanager.h,src/effectmanager.cpp,src/game.cpp: Added a + effects manager that reads from effects.xml when created, and can + tigger the effects when ever needed. Like 0.0 does. + +2008-10-26 Chuck Miller <shadowmil@gmail.com> + * src/net/beinghandler.cpp,src/localplayer.cpp,src/being.h: Played around more with movement. I think later on all of movement will need to be revised. But this should work for now. |