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author | Philipp Sehmisch <tmw@crushnet.org> | 2006-11-29 21:17:16 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2006-11-29 21:17:16 +0000 |
commit | 25df9c6c3b735fea87ded284665e866c39144705 (patch) | |
tree | c265eaa0560eb40b1a334b91c24fff7b9962b3d1 /ChangeLog | |
parent | 34baa9637d2319f52b4e1b1f3294994557151113 (diff) | |
download | mana-25df9c6c3b735fea87ded284665e866c39144705.tar.gz mana-25df9c6c3b735fea87ded284665e866c39144705.tar.bz2 mana-25df9c6c3b735fea87ded284665e866c39144705.tar.xz mana-25df9c6c3b735fea87ded284665e866c39144705.zip |
Implemented MonsterDB namespace
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 14 |
1 files changed, 14 insertions, 0 deletions
@@ -1,3 +1,17 @@ +2006-11-29 Philipp Sehmisch <tmw@crushnet.org> + + * src/resources/equipment.h: Made getSprite return a constant reference + * src/resources/monsterdb.cpp, src/resources/monsterdb.h, + src/resources/monsterinfo.cpp, src/resources/monsterinfo.h, + src/main.cpp: Added the MonsterDB namespace that reads the monsters.xml + and maps monster IDs to names, sprite definitions and sound effects. + * src/monster.cpp: Get sprite definition filenames from MonsterDB + * src/engine.cpp: Show monster name when targeting a monster + * data/monsters.xml, data/graphics/sprites/Makefile.AM, + data/graphics/sprites/CMakeLists.txt, data/graphics/sprites/monster*: + Renamed all monster sprites to more associative names + (whew, we got to train some monkeys for tasks like that) + 2006-11-27 Bjørn Lindeijer <bjorn@lindeijer.nl> * tmw.cbp: Updated Code::Blocks project file. |