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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-03 13:32:07 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-03 13:32:07 +0000
commit092bf185fc056338bcde2749a304e576edf342fd (patch)
tree7f5c6424998ba44f8732ec12d07f315297d8e49f /ChangeLog
parent100d02440e6715b7e02867b84fed759ed4258c73 (diff)
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Don't try to play empty strings as sounds, and don't return a SoundEffect
instance when Mix_Chunk loading failed.
Diffstat (limited to 'ChangeLog')
-rw-r--r--ChangeLog62
1 files changed, 35 insertions, 27 deletions
diff --git a/ChangeLog b/ChangeLog
index 13519a96..6475033c 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,35 +1,43 @@
+2006-12-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/sound.cpp, src/monster.cpp, src/sound.h,
+ src/resources/soundeffect.cpp, src/resources/resourcemanager.cpp:
+ Don't try to play empty strings as sounds, and don't return a
+ SoundEffect instance when Mix_Chunk loading failed.
+
2006-12-02 Philipp Sehmisch <tmw@crushnet.org>
- * data/graphics/sprites/chest-leather-female.png: A little correction at the
- female leather shirt by mangamaniac.
+ * data/graphics/sprites/chest-leather-female.png: A little correction
+ at the female leather shirt by mangamaniac.
2006-12-01 Philipp Sehmisch <tmw@crushnet.org>
- * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h,
- src/gui/gui.cpp:
- Visible equipment slot numbers are now converted by the beinghandler from
- eAthena to our system. No more distinction between monster attacking and
- player attacking between beinghandler and the being classes.
- * src/being.cpp, src/monster.cpp, src/being.h, src/monster.h: Moved the
- monster specific action handling into the monster class.
- * monster.cpp, mosterinfo.cpp, monsterinfo.h: Monsters now make sounds when
- they attack, gett hurt or die.
- * src/being.cpp: Delayed the damage numbers a bit to synchronize them better
- with the hurt sounds.
- * data/monsters.xml, data/sfx//bat-dying1.ogg, data/sfx/bat-hit1.ogg,
- data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg,
- data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg,
- data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg, data/sfx/flower-hit2.ogg,
- data/sfx/flower-miss1.ogg, data/sfx/fluffy-hit1.ogg,
- data/sfx/fluffy-hit2.ogg, data/sfx/fluffy-hit3.ogg,
- data/sfx/fluffy-hurt1.ogg, data/sfx/fluffy-miss1.ogg,
- data/sfx/knife-hit1.ogg, data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg,
- data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg,
- data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg,
- data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg,
- data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg,
- data/sfx/slime-hit1.ogg, data/sfx/Makefile.AM, data/sfx/CMakeLists.txt:
- Added a lot of sound effects by Cosmostrator.
+ * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h,
+ src/gui/gui.cpp: Visible equipment slot numbers are now converted by
+ the beinghandler from eAthena to our system. No more distinction
+ between monster attacking and player attacking between beinghandler
+ and the being classes.
+ * src/being.cpp, src/monster.cpp, src/being.h, src/monster.h: Moved
+ the monster specific action handling into the monster class.
+ * monster.cpp, mosterinfo.cpp, monsterinfo.h: Monsters now make sounds
+ when they attack, gett hurt or die.
+ * src/being.cpp: Delayed the damage numbers a bit to synchronize them
+ better with the hurt sounds.
+ * data/monsters.xml, data/sfx//bat-dying1.ogg, data/sfx/bat-hit1.ogg,
+ data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg,
+ data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg,
+ data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg,
+ data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg,
+ data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg,
+ data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg,
+ data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg,
+ data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg,
+ data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg,
+ data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg,
+ data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg,
+ data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg,
+ data/sfx/slime-hit1.ogg, data/sfx/Makefile.AM,
+ data/sfx/CMakeLists.txt: Added a lot of sound effects by Cosmostrator.
2006-11-30 Bjørn Lindeijer <bjorn@lindeijer.nl>