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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-08 18:43:44 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-08 18:43:44 +0000
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Implemented support for an arbitrary number of map layers. The only layer
requirement for map layers are now that the fringe layer is called "Fringe" and that the collision layer is called "Collision".
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+2008-04-08 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/map.cpp, src/gui/viewport.cpp, src/tileset.h, src/map.h,
+ src/resources/imageset.cpp, src/resources/mapreader.cpp,
+ src/resources/imageset.h, src/resources/mapreader.h,
+ data/maps/new_3-1.tmx, data/maps/new_1-1.tmx: Implemented support for
+ an arbitrary number of map layers. The only layer requirement for map
+ layers are now that the fringe layer is called "Fringe" and that the
+ collision layer is called "Collision".
+
2008-04-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/particle.cpp, src/utils/xml.cpp, src/utils/xml.h,