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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-02 23:05:46 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-02 23:05:46 +0000 |
commit | 8676da1517a86105e4cb4970fd3a7886f7d0c214 (patch) | |
tree | 5c4b3b7748c62d9375799f375e13c4b58a89498a /ChangeLog | |
parent | 8714de88fe9715b5a4014f16d15bc55f8860cdcf (diff) | |
download | mana-8676da1517a86105e4cb4970fd3a7886f7d0c214.tar.gz mana-8676da1517a86105e4cb4970fd3a7886f7d0c214.tar.bz2 mana-8676da1517a86105e4cb4970fd3a7886f7d0c214.tar.xz mana-8676da1517a86105e4cb4970fd3a7886f7d0c214.zip |
Some cleanups, fixes and a small start on a solution for the animated sprite
synchronization problem (resetting all animations).
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 18 |
1 files changed, 15 insertions, 3 deletions
@@ -1,7 +1,19 @@ +2006-08-03 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/player.cpp, src/being.cpp, src/being.h: Removed three + setDirection(mDirection) calls by instead specifically setting the + current direction on the newly added animated sprite. The same might + be done for the action later. + * src/animatedsprite.h, src/animatedsprite.cpp: Since this class isn't + subclassed and has no virtual functions, make protected members + private. Also added a start of a reset function which could be a + solution to unsynchronized animated sprites. + * src/net/network.cpp: Fixed two delete/delete[] errors. + 2006-08-01 Philipp Sehmisch <tmw@crushnet.org> - * src/animation.h, src/animation.cpp, src/animatedsprite.h, - src/animatedsprite.cpp, src/being.cpp: animations and directions + * src/animation.h, src/animation.cpp, src/animatedsprite.h, + src/animatedsprite.cpp, src/being.cpp: Animations and directions are now passed and stored as enums and no longer as strings. 2006-07-30 Björn Steinbrink <B.Steinbrink@gmx.de> @@ -9,7 +21,7 @@ * src/animatedsprite.h, src/animatedsprite.cpp: Unified the play methods. -2006-07-30 Philipp Sehmisch <tmw@crushnet.org> +2006-07-30 Philipp Sehmisch <tmw@crushnet.org> * data/maps/new_5-1.tmx.gz: Fixed two minor mapping errors (no new walkmap required). |