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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-30 21:01:26 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-11-30 21:01:26 +0000 |
commit | 30aa32025d3406920330390b97001ade27e4343a (patch) | |
tree | e3512dc59c0513c090b3c1af2f3d24e92dae9255 /ChangeLog | |
parent | c24f9a6ec94e42ae47546c3e93794abb2956d3c1 (diff) | |
download | mana-30aa32025d3406920330390b97001ade27e4343a.tar.gz mana-30aa32025d3406920330390b97001ade27e4343a.tar.bz2 mana-30aa32025d3406920330390b97001ade27e4343a.tar.xz mana-30aa32025d3406920330390b97001ade27e4343a.zip |
Some optimizations to setSex, setWeapon and handling of player update messages.
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 30 |
1 files changed, 23 insertions, 7 deletions
@@ -1,21 +1,37 @@ +2006-11-30 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * data/maps/Makefile.am: Fixed small trailing slash issue. + * src/player.cpp: Optimized setSex and setWeapon by first loading the + new sprite and then deleting the old one (prevents potentially + unnecessary reload). + * src/net/beinghandler.cpp: Optimized handling of player walk + messages, by first setting the gender right and then setting the + equipment. Gets rid of reload of complete equipment in the case of + female. + 2006-11-30 Eugenio Favalli <elvenprogrammer@gmail.com> * The Mana World.dev, tmw.cbp: Updated project files. +2006-11-29 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/monster.cpp: Small fix to resource path. + 2006-11-29 Philipp Sehmisch <tmw@crushnet.org> - * src/resources/equipment.h: Made getSprite return a constant reference + * src/resources/equipment.h: Made getSprite return a constant + reference. * src/resources/monsterdb.cpp, src/resources/monsterdb.h, src/resources/monsterinfo.cpp, src/resources/monsterinfo.h, src/Makefile.AM, src/CMakeLists.txt, src/main.cpp: Added the MonsterDB namespace that reads the monsters.xml and maps monster IDs to names, sprite definitions and sound effects. - * src/monster.cpp: Get sprite definition filenames from MonsterDB - * src/engine.cpp: Show monster name when targeting a monster + * src/monster.cpp: Get sprite definition filenames from MonsterDB. + * src/engine.cpp: Show monster name when targeting a monster. * data/monsters.xml, data/graphics/sprites/Makefile.AM, data/graphics/sprites/CMakeLists.txt, data/graphics/sprites/monster*: - Renamed all monster sprites to more associative names - (whew, we got to train some monkeys for tasks like that) + Renamed all monster sprites to more associative names (whew, we got to + train some monkeys for tasks like that). 2006-11-27 Bjørn Lindeijer <bjorn@lindeijer.nl> @@ -23,8 +39,8 @@ 2006-11-27 Philipp Sehmisch <tmw@crushnet.org> - * src/log.cpp, src/util/wingettimeofday.h: - Added implementation of gettimeofday() for windows machines. + * src/log.cpp, src/util/wingettimeofday.h: Added implementation of + gettimeofday() for windows machines. 2006-11-26 Bjørn Lindeijer <bjorn@lindeijer.nl> |