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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-16 23:57:21 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-16 23:57:21 +0100 |
commit | 91ee1c7b3e861d84c8aae51ad933ff6015adb5b8 (patch) | |
tree | c6458c99d566f0e656a6db1a9acc66d8f0fd0d27 /CMake | |
parent | f93c40463d018b4a2c2909bf5de14a81ce91ac64 (diff) | |
download | mana-91ee1c7b3e861d84c8aae51ad933ff6015adb5b8.tar.gz mana-91ee1c7b3e861d84c8aae51ad933ff6015adb5b8.tar.bz2 mana-91ee1c7b3e861d84c8aae51ad933ff6015adb5b8.tar.xz mana-91ee1c7b3e861d84c8aae51ad933ff6015adb5b8.zip |
Don't arbitrarily unset player target on NPC deletion
When an NPC got deleted it would reset the player target. I'm assuming
what was meant was to reset the target when the deleted NPC was the
target.
Diffstat (limited to 'CMake')
0 files changed, 0 insertions, 0 deletions