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authorJared Adams <jaxad0127@gmail.com>2009-08-13 10:31:23 -0600
committerJared Adams <jaxad0127@gmail.com>2009-08-13 17:33:08 -0600
commitbe85ca9d91ff867faf140328d0bcbb2062b58cdf (patch)
treeb9bf367d9e655b36acf764a8e0260f6912d14b0b
parent0c9ee8a74e62fe65acb551370db07ca568e3a0b3 (diff)
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Make NPC inherit from Being instead of Player
No need for NPCs to inherit from Player. Player has functions NPC doesn't need and overrides that NPC doesn't need. This change reduces the number of functions needed to be overrided by NPC.
-rw-r--r--src/npc.cpp13
-rw-r--r--src/npc.h4
2 files changed, 2 insertions, 15 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index a49ef406..f7172d4b 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -36,7 +36,7 @@ bool NPC::isTalking = false;
int current_npc = 0;
NPC::NPC(int id, int job, Map *map):
- Player(id, job, map)
+ Being(id, job, map)
{
NPCInfo info = NPCDB::get(job);
@@ -89,17 +89,6 @@ void NPC::setName(const std::string &name)
Being::setName(displayName + " (NPC)");
}
-void NPC::setGender(Gender gender)
-{
- Being::setGender(gender);
-}
-
-void NPC::setSprite(int slot, int id, std::string color)
-{
- // Fix this later should it not be adequate enough.
- Being::setSprite(slot, id, color);
-}
-
Being::Type NPC::getType() const
{
return Being::NPC;
diff --git a/src/npc.h b/src/npc.h
index fc6f3459..392ee8c5 100644
--- a/src/npc.h
+++ b/src/npc.h
@@ -27,7 +27,7 @@
class Graphics;
class Text;
-class NPC : public Player
+class NPC : public Being
{
public:
NPC(int id, int job, Map *map);
@@ -35,8 +35,6 @@ class NPC : public Player
~NPC();
void setName(const std::string &name);
- void setGender(Gender gender);
- void setSprite(int slot, int id, std::string color);
virtual Type getType() const;