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author | Jared Adams <jaxad0127@gmail.com> | 2010-04-12 16:42:10 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-04-12 16:42:10 -0600 |
commit | 38ede22efeb3405c58b431d480fbf8f896bacb42 (patch) | |
tree | c828500168645ecbaeda19e5b055be90e7dee14d | |
parent | 6035ea7abd218932baa23fe7ff9b2e894f6d313f (diff) | |
download | mana-38ede22efeb3405c58b431d480fbf8f896bacb42.tar.gz mana-38ede22efeb3405c58b431d480fbf8f896bacb42.tar.bz2 mana-38ede22efeb3405c58b431d480fbf8f896bacb42.tar.xz mana-38ede22efeb3405c58b431d480fbf8f896bacb42.zip |
Fix canceling game connect leaving no characters to select
-rw-r--r-- | src/client.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client.cpp b/src/client.cpp index 2e136e39..0a66645e 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -775,7 +775,7 @@ int Client::exec() Net::getGameHandler()->connect(); mCurrentDialog = new ConnectionDialog( _("Connecting to the game server"), - STATE_SWITCH_CHARACTER); + STATE_GET_CHARACTERS); break; case STATE_CHANGE_MAP: |