diff options
author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-05 22:15:43 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-06 21:25:37 +0100 |
commit | 242e3bb8d92def67d5c30f2f2fd974cfb117ec04 (patch) | |
tree | 7f247e04e238a0edc0281ec8ed85539b2be81137 | |
parent | 51e14c9d7aab75fe60f68d4943759eef66eafe9a (diff) | |
download | mana-242e3bb8d92def67d5c30f2f2fd974cfb117ec04.tar.gz mana-242e3bb8d92def67d5c30f2f2fd974cfb117ec04.tar.bz2 mana-242e3bb8d92def67d5c30f2f2fd974cfb117ec04.tar.xz mana-242e3bb8d92def67d5c30f2f2fd974cfb117ec04.zip |
Merged the Engine class into the Game class
There was little point in keeping the Engine class separate. It wasn't
an engine at all, but only kept track of the currently active map, a job
more suitable for the Game class anyway.
-rw-r--r-- | mana.files | 2 | ||||
-rw-r--r-- | src/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/Makefile.am | 2 | ||||
-rw-r--r-- | src/engine.cpp | 123 | ||||
-rw-r--r-- | src/engine.h | 64 | ||||
-rw-r--r-- | src/flooritemmanager.cpp | 14 | ||||
-rw-r--r-- | src/flooritemmanager.h | 6 | ||||
-rw-r--r-- | src/game.cpp | 104 | ||||
-rw-r--r-- | src/game.h | 39 | ||||
-rw-r--r-- | src/gui/debugwindow.cpp | 21 | ||||
-rw-r--r-- | src/gui/debugwindow.h | 1 | ||||
-rw-r--r-- | src/gui/setup_video.cpp | 4 | ||||
-rw-r--r-- | src/main.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/itemhandler.cpp | 25 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 16 | ||||
-rw-r--r-- | src/net/manaserv/itemhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 10 |
17 files changed, 172 insertions, 267 deletions
@@ -64,8 +64,6 @@ ./src/effectmanager.h ./src/emoteshortcut.cpp ./src/emoteshortcut.h -./src/engine.cpp -./src/engine.h ./src/equipment.h ./src/flooritem.cpp ./src/flooritem.h diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 94ad4d6c..fbf17f49 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -408,8 +408,6 @@ SET(SRCS effectmanager.h emoteshortcut.cpp emoteshortcut.h - engine.cpp - engine.h equipment.h flooritem.cpp flooritem.h diff --git a/src/Makefile.am b/src/Makefile.am index 0a343a78..3b9b711a 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -313,8 +313,6 @@ mana_SOURCES = gui/widgets/avatar.cpp \ effectmanager.h \ emoteshortcut.cpp \ emoteshortcut.h \ - engine.cpp \ - engine.h \ equipment.h \ flooritem.cpp \ flooritem.h \ diff --git a/src/engine.cpp b/src/engine.cpp deleted file mode 100644 index 65a9ed83..00000000 --- a/src/engine.cpp +++ /dev/null @@ -1,123 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "engine.h" - -#include "beingmanager.h" -#include "flooritemmanager.h" -#include "game.h" -#include "localplayer.h" -#include "log.h" -#include "map.h" -#include "particle.h" -#include "sound.h" - -#include "gui/gui.h" -#include "gui/minimap.h" -#include "gui/okdialog.h" -#include "gui/viewport.h" - -#include "net/gamehandler.h" -#include "net/net.h" - -#include "resources/mapreader.h" -#include "resources/monsterdb.h" -#include "resources/resourcemanager.h" - -#include "utils/gettext.h" -#include "utils/stringutils.h" - -#include <assert.h> - -Engine::Engine(): - mCurrentMap(0), mMapName("") -{ -} - -Engine::~Engine() -{ - delete mCurrentMap; - map_path = ""; -} - -void Engine::changeMap(const std::string &mapPath) -{ - // Clean up floor items, beings and particles - floorItemManager->clear(); - beingManager->clear(); - - // Close the popup menu on map change so that invalid options can't be - // executed. - viewport->closePopupMenu(); - - // Unset the map of the player so that its particles are cleared before - // being deleted in the next step - if (player_node) - player_node->setMap(0); - - particleEngine->clear(); - - mMapName = mapPath; - - // Store full map path in global var - map_path = "maps/" + mapPath + ".tmx"; - ResourceManager *resman = ResourceManager::getInstance(); - if (!resman->exists(map_path)) - map_path += ".gz"; - - // Attempt to load the new map - Map *newMap = MapReader::readMap(map_path); - - if (!newMap) - { - logger->log("Error while loading %s", map_path.c_str()); - new OkDialog(_("Could Not Load Map"), - strprintf(_("Error while loading %s"), map_path.c_str())); - } - - // Notify the minimap and beingManager about the map change - minimap->setMap(newMap); - beingManager->setMap(newMap); - particleEngine->setMap(newMap); - viewport->setMap(newMap); - - // Initialize map-based particle effects - if (newMap) - newMap->initializeParticleEffects(particleEngine); - - // Start playing new music file when necessary - std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : ""; - std::string newMusic = newMap ? newMap->getMusicFile() : ""; - if (newMusic != oldMusic) - sound.playMusic(newMusic); - - delete mCurrentMap; - mCurrentMap = newMap; - - Net::getGameHandler()->mapLoaded(mapPath); -} - -void Engine::logic() -{ - beingManager->logic(); - particleEngine->update(); - gui->logic(); -} diff --git a/src/engine.h b/src/engine.h deleted file mode 100644 index 290cac3c..00000000 --- a/src/engine.h +++ /dev/null @@ -1,64 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _ENGINE_H -#define _ENGINE_H - -#include <string> - -class Map; - -/** - * Game engine. Actually hardly does anything anymore except keeping track of - * the current map. - */ -class Engine -{ - public: - Engine(); - - ~Engine(); - - /** - * Returns the currently active map. - */ - Map *getCurrentMap() { return mCurrentMap; } - - const std::string &getCurrentMapName() { return mMapName; } - - /** - * Sets the currently active map. - */ - void changeMap(const std::string &mapName); - - /** - * Performs engine logic. This method is called 100 times per second. - */ - void logic(); - - private: - Map *mCurrentMap; - std::string mMapName; -}; - -extern Engine *engine; - -#endif diff --git a/src/flooritemmanager.cpp b/src/flooritemmanager.cpp index 9bfd02ae..72735d74 100644 --- a/src/flooritemmanager.cpp +++ b/src/flooritemmanager.cpp @@ -22,6 +22,8 @@ #include "flooritemmanager.h" #include "flooritem.h" +#include "game.h" + #include "utils/dtor.h" FloorItemManager::~FloorItemManager() @@ -29,9 +31,9 @@ FloorItemManager::~FloorItemManager() clear(); } -FloorItem *FloorItemManager::create(int id, int itemId, - int x, int y, Map *map) +FloorItem *FloorItemManager::create(int id, int itemId, int x, int y) { + Map *map = Game::instance()->getCurrentMap(); FloorItem *floorItem = new FloorItem(id, itemId, x, y, map); mFloorItems.push_back(floorItem); return floorItem; @@ -49,9 +51,9 @@ void FloorItemManager::clear() mFloorItems.clear(); } -FloorItem *FloorItemManager::findById(int id) +FloorItem *FloorItemManager::findById(int id) const { - FloorItemIterator i; + FloorItems::const_iterator i; for (i = mFloorItems.begin(); i != mFloorItems.end(); i++) { if ((*i)->getId() == id) @@ -63,9 +65,9 @@ FloorItem *FloorItemManager::findById(int id) return NULL; } -FloorItem *FloorItemManager::findByCoordinates(int x, int y) +FloorItem *FloorItemManager::findByCoordinates(int x, int y) const { - FloorItemIterator i; + FloorItems::const_iterator i; for (i = mFloorItems.begin(); i != mFloorItems.end(); i++) { if ((*i)->getX() == x && (*i)->getY() == y) diff --git a/src/flooritemmanager.h b/src/flooritemmanager.h index 704b39fd..725eb10c 100644 --- a/src/flooritemmanager.h +++ b/src/flooritemmanager.h @@ -32,14 +32,14 @@ class FloorItemManager public: ~FloorItemManager(); - FloorItem* create(int id, int itemId, int x, int y, Map *map); + FloorItem *create(int id, int itemId, int x, int y); void destroy(FloorItem *item); void clear(); - FloorItem* findById(int id); - FloorItem* findByCoordinates(int x, int y); + FloorItem *findById(int id) const; + FloorItem *findByCoordinates(int x, int y) const; private: typedef std::list<FloorItem*> FloorItems; diff --git a/src/game.cpp b/src/game.cpp index 83b4708b..1df03d55 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,6 +1,6 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana World. * @@ -27,7 +27,6 @@ #include "configuration.h" #include "effectmanager.h" #include "emoteshortcut.h" -#include "engine.h" #include "flooritemmanager.h" #include "graphics.h" #include "itemshortcut.h" @@ -83,6 +82,8 @@ #include "net/playerhandler.h" #include "resources/imagewriter.h" +#include "resources/mapreader.h" +#include "resources/resourcemanager.h" #include "utils/gettext.h" @@ -102,7 +103,6 @@ std::string map_path; volatile int tick_time; volatile int fps = 0, frame = 0; -Engine *engine = NULL; Joystick *joystick = NULL; OkDialog *weightNotice = NULL; @@ -196,8 +196,6 @@ int get_elapsed_time(int start_time) */ static void initEngines() { - engine = new Engine; - beingManager = new BeingManager; commandHandler = new CommandHandler; floorItemManager = new FloorItemManager; @@ -285,10 +283,16 @@ static void destroyGuiWindows() del_0(specialsWindow); } +Game *Game::mInstance = 0; + Game::Game(): mLastTarget(Being::UNKNOWN), - mLogicCounterId(0), mSecondsCounterId(0) + mLogicCounterId(0), mSecondsCounterId(0), + mCurrentMap(0), mMapName("") { + assert(!mInstance); + mInstance = this; + disconnectedDialog = NULL; createGuiWindows(); @@ -308,7 +312,7 @@ Game::Game(): // with the GPMSG_PLAYER_MAP_CHANGE flag. map_path = map_path.substr(0, map_path.rfind(".")); if (!map_path.empty()) - engine->changeMap(map_path); + changeMap(map_path); // Initialize beings beingManager->setPlayer(player_node); @@ -350,9 +354,12 @@ Game::~Game() delete commandHandler; delete joystick; delete particleEngine; - delete engine; viewport->setMap(NULL); + + delete mCurrentMap; + map_path = ""; + player_node = NULL; beingManager = NULL; floorItemManager = NULL; @@ -360,6 +367,8 @@ Game::~Game() SDL_RemoveTimer(mLogicCounterId); SDL_RemoveTimer(mSecondsCounterId); + + mInstance = 0; } void setScreenshotDir(const std::string &dir) @@ -422,15 +431,15 @@ static bool saveScreenshot() void Game::optionChanged(const std::string &name) { - int fpsLimit = (int) config.getValue("fpslimit", 60); - + // Calculate the new minimum time per frame based on the FPS limit + const int fpsLimit = (int) config.getValue("fpslimit", 60); mMinFrameTime = fpsLimit ? 1000 / fpsLimit : 0; // Reset draw time to current time mDrawTime = tick_time * MILLISECONDS_IN_A_TICK; } -void Game::logic() +void Game::exec() { // mDrawTime has a higher granularity than gameTime in order to be able to // work with minimum frame durations in milliseconds. @@ -439,14 +448,17 @@ void Game::logic() while (state == STATE_GAME) { - if (Map *map = engine->getCurrentMap()) - map->update(get_elapsed_time(gameTime)); + if (mCurrentMap) + mCurrentMap->update(get_elapsed_time(gameTime)); // Handle all necessary game logic while (get_elapsed_time(gameTime) > 0) { handleInput(); - engine->logic(); + beingManager->logic(); + particleEngine->update(); + gui->logic(); + gameTime++; } @@ -500,6 +512,9 @@ void Game::logic() } } +/** + * The MONSTER input handling method. + */ void Game::handleInput() { if (joystick) @@ -1058,3 +1073,64 @@ void Game::handleInput() } } } + +/** + * Changes the currently active map. Should only be called while the game is + * running. + */ +void Game::changeMap(const std::string &mapPath) +{ + // Clean up floor items, beings and particles + floorItemManager->clear(); + beingManager->clear(); + + // Close the popup menu on map change so that invalid options can't be + // executed. + viewport->closePopupMenu(); + + // Unset the map of the player so that its particles are cleared before + // being deleted in the next step + if (player_node) + player_node->setMap(0); + + particleEngine->clear(); + + mMapName = mapPath; + + // Store full map path in global var + map_path = "maps/" + mapPath + ".tmx"; + ResourceManager *resman = ResourceManager::getInstance(); + if (!resman->exists(map_path)) + map_path += ".gz"; + + // Attempt to load the new map + Map *newMap = MapReader::readMap(map_path); + + if (!newMap) + { + logger->log("Error while loading %s", map_path.c_str()); + new OkDialog(_("Could Not Load Map"), + strprintf(_("Error while loading %s"), map_path.c_str())); + } + + // Notify the minimap and beingManager about the map change + minimap->setMap(newMap); + beingManager->setMap(newMap); + particleEngine->setMap(newMap); + viewport->setMap(newMap); + + // Initialize map-based particle effects + if (newMap) + newMap->initializeParticleEffects(particleEngine); + + // Start playing new music file when necessary + std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : ""; + std::string newMusic = newMap ? newMap->getMusicFile() : ""; + if (newMusic != oldMusic) + sound.playMusic(newMusic); + + delete mCurrentMap; + mCurrentMap = newMap; + + Net::getGameHandler()->mapLoaded(mapPath); +} @@ -1,6 +1,6 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana World. * @@ -30,26 +30,54 @@ extern volatile int fps; extern volatile int tick_time; extern const int MILLISECONDS_IN_A_TICK; +class Map; class WindowMenu; +/** + * The main class responsible for running the game. + */ class Game : public ConfigListener { public: + /** + * Constructs the game, creating all the managers, handlers, engines + * and GUI windows that make up the game. + */ Game(); + /** + * Destructor, cleans up the game. + */ ~Game(); - void logic(); + /** + * Provides access to the game instance. + */ + static Game *instance() { return mInstance; } + + /** + * This method runs the game. It returns when the game stops. + */ + void exec(); void handleInput(); void optionChanged(const std::string &name); + void changeMap(const std::string &mapName); + + /** + * Returns the currently active map. + */ + Map *getCurrentMap() { return mCurrentMap; } + + const std::string &getCurrentMapName() { return mMapName; } + private: /** Used to determine whether to draw the next frame. */ int mDrawTime; - /** The minimum frame time (used for frame limiting). */ + /** The minimum frame time in ms (used for frame limiting). */ int mMinFrameTime; int mLastTarget; @@ -58,6 +86,11 @@ class Game : public ConfigListener SDL_TimerID mSecondsCounterId; WindowMenu *mWindowMenu; + + Map *mCurrentMap; + std::string mMapName; + + static Game *mInstance; }; /** diff --git a/src/gui/debugwindow.cpp b/src/gui/debugwindow.cpp index 2b5616cb..f4f2fd14 100644 --- a/src/gui/debugwindow.cpp +++ b/src/gui/debugwindow.cpp @@ -21,7 +21,6 @@ #include "gui/debugwindow.h" -#include "engine.h" #include "game.h" #include "particle.h" #include "main.h" @@ -93,24 +92,16 @@ void DebugWindow::logic() mFPSLabel->setCaption(strprintf(mFPSText.c_str(), fps)); - mTileMouseLabel->setCaption(strprintf(_("Cursor: (%d, %d)"), mouseTileX, + mTileMouseLabel->setCaption(strprintf(_("Cursor: (%d, %d)"), + mouseTileX, mouseTileY)); - Map *currentMap = engine->getCurrentMap(); - if (currentMap) + if (const Map *map = Game::instance()->getCurrentMap()) { // TODO: Add gettext support below - const std::string music = - "Music: " + currentMap->getProperty("music"); - mMusicFileLabel->setCaption(music); - - const std::string minimap = - "Minimap: " + currentMap->getProperty("minimap"); - mMinimapLabel->setCaption(minimap); - - const std::string map = - "Map: " + currentMap->getProperty("_filename"); - mMapLabel->setCaption(map); + mMusicFileLabel->setCaption("Music: " + map->getProperty("music")); + mMinimapLabel->setCaption("Minimap: " + map->getProperty("minimap")); + mMapLabel->setCaption("Map: " + map->getProperty("_filename")); } mParticleCountLabel->setCaption(strprintf(_("Particle count: %d"), diff --git a/src/gui/debugwindow.h b/src/gui/debugwindow.h index 50a5fc06..1ef32e02 100644 --- a/src/gui/debugwindow.h +++ b/src/gui/debugwindow.h @@ -50,7 +50,6 @@ class DebugWindow : public Window Label *mParticleCountLabel, *mParticleDetailLabel; Label *mAmbientDetailLabel; - std::string mFPSText; }; diff --git a/src/gui/setup_video.cpp b/src/gui/setup_video.cpp index aaa3ea35..f5bff9ba 100644 --- a/src/gui/setup_video.cpp +++ b/src/gui/setup_video.cpp @@ -22,7 +22,7 @@ #include "gui/setup_video.h" #include "configuration.h" -#include "engine.h" +#include "game.h" #include "graphics.h" #include "localplayer.h" #include "log.h" @@ -502,7 +502,7 @@ void Setup_Video::action(const gcn::ActionEvent &event) mParticleEffectsCheckBox->isSelected()); Particle::enabled = mParticleEffectsCheckBox->isSelected(); - if (engine) + if (Game::instance()) { new OkDialog(_("Particle Effect Settings Changed."), _("Changes will take effect on map change.")); diff --git a/src/main.cpp b/src/main.cpp index 6454b123..b1ab8a68 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1117,7 +1117,7 @@ int main(int argc, char *argv[]) logger->log("State: GAME"); game = new Game; - game->logic(); + game->exec(); delete game; game = 0; diff --git a/src/net/ea/itemhandler.cpp b/src/net/ea/itemhandler.cpp index 2f65c064..8b8f2b22 100644 --- a/src/net/ea/itemhandler.cpp +++ b/src/net/ea/itemhandler.cpp @@ -21,7 +21,6 @@ #include "net/ea/itemhandler.h" -#include "engine.h" #include "flooritemmanager.h" #include "net/messagein.h" @@ -43,28 +42,24 @@ ItemHandler::ItemHandler() void ItemHandler::handleMessage(Net::MessageIn &msg) { - Uint32 id; - Uint16 x, y; - int itemId; - switch (msg.getId()) { case SMSG_ITEM_VISIBLE: case SMSG_ITEM_DROPPED: - id = msg.readInt32(); - itemId = msg.readInt16(); - msg.readInt8(); // identify flag - x = msg.readInt16(); - y = msg.readInt16(); - msg.skip(4); // amount,subX,subY / subX,subY,amount + { + int id = msg.readInt32(); + int itemId = msg.readInt16(); + msg.readInt8(); // identify flag + int x = msg.readInt16(); + int y = msg.readInt16(); + msg.skip(4); // amount,subX,subY / subX,subY,amount - floorItemManager->create(id, itemId, x, y, engine->getCurrentMap()); + floorItemManager->create(id, itemId, x, y); + } break; case SMSG_ITEM_REMOVE: - FloorItem *item; - item = floorItemManager->findById(msg.readInt32()); - if (item) + if (FloorItem *item = floorItemManager->findById(msg.readInt32())) floorItemManager->destroy(item); break; } diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 156e8b26..0c290815 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -21,7 +21,7 @@ #include "net/ea/playerhandler.h" -#include "engine.h" +#include "game.h" #include "localplayer.h" #include "log.h" #include "npc.h" @@ -179,9 +179,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) case SMSG_PLAYER_WARP: { std::string mapPath = msg.readString(16); - bool nearby; - Uint16 x = msg.readInt16(); - Uint16 y = msg.readInt16(); + int x = msg.readInt16(); + int y = msg.readInt16(); logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y); @@ -191,17 +190,20 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) */ player_node->stopAttack(); - nearby = (engine->getCurrentMapName() == mapPath); + Game *game = Game::instance(); + + const std::string ¤tMap = game->getCurrentMapName(); + bool sameMap = (currentMap == mapPath); // Switch the actual map, deleting the previous one if necessary mapPath = mapPath.substr(0, mapPath.rfind(".")); - engine->changeMap(mapPath); + game->changeMap(mapPath); float scrollOffsetX = 0.0f; float scrollOffsetY = 0.0f; /* Scroll if neccessary */ - if (!nearby + if (!sameMap || (abs(x - player_node->getTileX()) > MAP_TELEPORT_SCROLL_DISTANCE) || (abs(y - player_node->getTileY()) > MAP_TELEPORT_SCROLL_DISTANCE)) { diff --git a/src/net/manaserv/itemhandler.cpp b/src/net/manaserv/itemhandler.cpp index 3d89487c..79a0caf0 100644 --- a/src/net/manaserv/itemhandler.cpp +++ b/src/net/manaserv/itemhandler.cpp @@ -21,11 +21,9 @@ #include "net/manaserv/itemhandler.h" -#include "engine.h" #include "flooritemmanager.h" #include "net/manaserv/protocol.h" - #include "net/manaserv/messagein.h" namespace ManaServ { @@ -56,7 +54,7 @@ void ItemHandler::handleMessage(Net::MessageIn &msg) if (itemId) { - floorItemManager->create(id, itemId, x / 32, y / 32, engine->getCurrentMap()); + floorItemManager->create(id, itemId, x / 32, y / 32); } else if (FloorItem *item = floorItemManager->findById(id)) { diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index 9225b765..624a442a 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -23,7 +23,7 @@ #include "net/manaserv/beinghandler.h" #include "effectmanager.h" -#include "engine.h" +#include "game.h" #include "localplayer.h" #include "log.h" #include "particle.h" @@ -304,12 +304,14 @@ void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg) const std::string mapName = msg.readString(); const unsigned short x = msg.readInt16(); const unsigned short y = msg.readInt16(); - const bool nearby = (engine->getCurrentMapName() == mapName); + + Game *game = Game::instance(); + const bool sameMap = (game->getCurrentMapName() == mapName); logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y); // Switch the actual map, deleting the previous one - engine->changeMap(mapName); + game->changeMap(mapName); current_npc = 0; @@ -318,7 +320,7 @@ void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg) float scrollOffsetY = 0.0f; /* Scroll if neccessary */ - if (!nearby + if (!sameMap || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE) || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE)) { |