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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-19 18:40:46 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-19 18:40:46 +0000
commit0841d65d15e4c318ad8f5fe4b7e257d963ef7841 (patch)
tree39ec49858fab3ddfeaaab5ef0f53a1711f78c424
parentddfb75d38d54415f79a014e6e0479ae4bcaf1dab (diff)
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Removed incoming packets queue. Messages are now processed as they come in.
-rw-r--r--ChangeLog5
-rw-r--r--src/game.cpp1
-rw-r--r--src/net/network.cpp38
-rw-r--r--src/net/network.h7
4 files changed, 23 insertions, 28 deletions
diff --git a/ChangeLog b/ChangeLog
index b8040b7e..a9596e29 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,8 @@
+2006-08-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp, src/net/network.h, src/net/network.cpp: Removed
+ incoming packets queue. Messages are now processed as they come in.
+
2006-08-15 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/char_select.cpp, src/net/charserverhandler.h,
diff --git a/src/game.cpp b/src/game.cpp
index eada1128..2f62148c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -376,7 +376,6 @@ void Game::logic()
// Handle network stuff
mNetwork->flush();
- mNetwork->dispatchMessages();
}
}
diff --git a/src/net/network.cpp b/src/net/network.cpp
index 39a632a2..f543bfb1 100644
--- a/src/net/network.cpp
+++ b/src/net/network.cpp
@@ -139,29 +139,25 @@ void Network::clearHandlers()
mMessageHandlers.clear();
}
-void Network::dispatchMessages()
+void
+Network::dispatchMessage(ENetPacket *packet)
{
- while (!mIncomingPackets.empty())
- {
- ENetPacket *packet = mIncomingPackets.front();
- MessageIn msg((const char *)packet->data, packet->dataLength);
-
- MessageHandlerIterator iter = mMessageHandlers.find(msg.getId());
+ MessageIn msg((const char *)packet->data, packet->dataLength);
- if (iter != mMessageHandlers.end()) {
- logger->log("Received packet %x (%i B)",
- msg.getId(), msg.getLength());
- iter->second->handleMessage(&msg);
- }
- else {
- logger->log("Unhandled packet %x (%i B)",
- msg.getId(), msg.getLength());
- }
+ MessageHandlerIterator iter = mMessageHandlers.find(msg.getId());
- mIncomingPackets.pop();
- // Clean up the packet now that we're done using it.
- enet_packet_destroy(packet);
+ if (iter != mMessageHandlers.end()) {
+ logger->log("Received packet %x (%i B)",
+ msg.getId(), msg.getLength());
+ iter->second->handleMessage(&msg);
}
+ else {
+ logger->log("Unhandled packet %x (%i B)",
+ msg.getId(), msg.getLength());
+ }
+
+ // Clean up the packet now that we're done using it.
+ enet_packet_destroy(packet);
}
void Network::flush()
@@ -187,7 +183,7 @@ void Network::flush()
case ENET_EVENT_TYPE_RECEIVE:
logger->log("Incoming data...");
- mIncomingPackets.push(event.packet);
+ dispatchMessage(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
mState = IDLE;
@@ -213,8 +209,6 @@ void Network::flush()
enet_peer_send(mServer, 0, packet);
mOutgoingPackets.pop();
}
-
- dispatchMessages();
}
}
diff --git a/src/net/network.h b/src/net/network.h
index f91c926b..eb2ce8ab 100644
--- a/src/net/network.h
+++ b/src/net/network.h
@@ -56,7 +56,7 @@ class Network
int getState() const { return mState; }
bool isConnected() const { return mState == CONNECTED; }
- void dispatchMessages();
+ void dispatchMessage(ENetPacket *packet);
void flush();
void send(const MessageOut &msg);
@@ -69,12 +69,10 @@ class Network
NET_ERROR
};
+ private:
ENetHost *mClient;
ENetPeer *mServer;
- protected:
-
-
std::string mAddress;
short mPort;
@@ -87,7 +85,6 @@ class Network
MessageHandlers mMessageHandlers;
std::queue<ENetPacket *> mOutgoingPackets;
- std::queue<ENetPacket *> mIncomingPackets;
bool realConnect();
void receive();